Ray Tracing Essentials Part 6: The Rendering Equation – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-21T20:30:26Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[Ray Tracing Essentials Part 6: The Rendering Equation]]> https://news.www.open-lab.net/?p=16787 2022-08-21T23:49:42Z 2020-04-23T00:50:00Z NVIDIA recently published Ray Tracing Gems, a deep-dive into best practices for real-time ray tracing. The book was made free-to-download, to help all...]]> NVIDIA recently published Ray Tracing Gems, a deep-dive into best practices for real-time ray tracing. The book was made free-to-download, to help all...

NVIDIA recently published Ray Tracing Gems, a deep-dive into best practices for real-time ray tracing. The book was made free-to-download, to help all developers embrace the bleeding edge of rendering technology. Ray Tracing Essentials is a seven-part video series hosted by the editor of Ray Tracing Gems, NVIDIA��s Eric Haines. The aim of this program is to make developers aware of various��

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