Ray Tracing From the 1980��s to Today An Interview with Morgan McGuire, NVIDIA – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-27T16:00:00Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[Ray Tracing From the 1980��s to Today An Interview with Morgan McGuire, NVIDIA]]> https://news.www.open-lab.net/?p=13256 2024-11-04T22:49:54Z 2019-03-20T00:15:55Z Morgan McGuire, a member of the NVIDIA research team, walks us through the history of shaders, rasterization, and finally, ray tracing. Q: The games industry...]]> Morgan McGuire, a member of the NVIDIA research team, walks us through the history of shaders, rasterization, and finally, ray tracing. Q: The games industry...

Morgan McGuire, a member of the NVIDIA research team, walks us through the history of shaders, rasterization, and finally, ray tracing. Q: The games industry has been working on developing a ray tracing solution for decades. Can you give us an overview of the history? A: It��s really interesting to look back at the late 80��s. That was when ray tracing and artificial intelligence��

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