Real Time Path-Tracing and Denoising in Quake II RTX – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T22:01:23Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[Real Time Path-Tracing and Denoising in Quake II RTX]]> https://news.www.open-lab.net/?p=14166 2023-03-14T19:28:37Z 2019-06-10T16:43:01Z Q2VKPT - short for ��Quake II Vulkan Path Tracing�� - was a research project led by Christoph Schied, an engineer eager to bend the possibility space of...]]> Q2VKPT - short for ��Quake II Vulkan Path Tracing�� - was a research project led by Christoph Schied, an engineer eager to bend the possibility space of...

Q2VKPT �C short for ��Quake II Vulkan Path Tracing�� �C was a research project led by Christoph Schied, an engineer eager to bend the possibility space of computer graphics. Using id��s 22-year-old game as a foundation, Christoph was able to make real-time path tracing a reality on consumer hardware. His project caught the attention of Quake fans, tech journalists, and NVIDIA.

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