Real-Time Ray Tracing��s Rapid Evolution – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-20T18:34:53Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[Real-Time Ray Tracing��s Rapid Evolution]]> https://news.www.open-lab.net/?p=13598 2023-10-25T23:54:16Z 2019-04-18T23:12:19Z In March 2018, Epic Games, ILMxLAB, and NVIDIA unveiled ��Reflections��, a Star Wars real-time ray tracing cinematic demo running on a $60,000 DGX...]]> In March 2018, Epic Games, ILMxLAB, and NVIDIA unveiled ��Reflections��, a Star Wars real-time ray tracing cinematic demo running on a $60,000 DGX...

In March 2018, Epic Games, ILMxLAB, and NVIDIA unveiled ��Reflections��, a Star Wars real-time ray tracing cinematic demo running on a $60,000 DGX Workstation. Just one year later, that same photoreal demo can be run on a laptop equipped with a single NVIDIA RTX GPU. ��The visual quality of that demo came from ray tracing; the performance jump came from RTX,�� explains Martin Stich��

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