Render Path-Traced Hair in Real Time with NVIDIA GeForce RTX 50 Series GPUs – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-27T16:00:00Z http://www.open-lab.net/blog/feed/ David Hart <![CDATA[Render Path-Traced Hair in Real Time with NVIDIA GeForce RTX 50 Series GPUs]]> http://www.open-lab.net/blog/?p=95790 2025-02-07T18:41:50Z 2025-02-06T20:30:00Z Hardware support for ray tracing triangle meshes was introduced as part of NVIDIA RTX in 2018. But ray tracing for hair and fur has remained a compute-intensive...]]> Hardware support for ray tracing triangle meshes was introduced as part of NVIDIA RTX in 2018. But ray tracing for hair and fur has remained a compute-intensive...

Hardware support for ray tracing triangle meshes was introduced as part of NVIDIA RTX in 2018. But ray tracing for hair and fur has remained a compute-intensive problem that has been difficult to further accelerate. That is, until now. NVIDIA GeForce 50 Series GPUs include a major advancement in the acceleration of ray tracing for hair and fur: hardware ray tracing support for the linear��

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