In the first post, Rendering in Real Time with Spatiotemporal Blue Noise, Part 1, we introduced the time axis and importance sampling to blue noise textures. In this post, we take a deeper look, show a few extensions, and explain some best practices. For more information, download spatiotemporal blue noise textures and generation code at NVIDIAGameWorks/SpatiotemporalBlueNoiseSDK on GitHub.
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