Rendering Millions of Dynamic Lights in Real-Time – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-04-01T21:14:57Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[Rendering Millions of Dynamic Lights in Real-Time]]> https://news.www.open-lab.net/?p=16953 2023-03-22T01:06:36Z 2020-05-14T12:59:00Z Today NVIDIA is releasing the ACM SIGGRAPH 2020 research paper showing how to render dynamic direct lighting and shadows from millions of area lights in...]]> Today NVIDIA is releasing the ACM SIGGRAPH 2020 research paper showing how to render dynamic direct lighting and shadows from millions of area lights in...

Today NVIDIA is releasing the ACM SIGGRAPH 2020 research paper showing how to render dynamic direct lighting and shadows from millions of area lights in real-time. This was previously impossible. Traditionally, games achieved complex lighting using baked solutions augmented by a few dynamic emitters. Recent RTX games have upgraded to dynamic area lights with physically correct shadows��

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