Rendering Perfect Reflections and Refractions in Path-Traced Games – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-27T16:00:00Z http://www.open-lab.net/blog/feed/ Alexey Panteleev <![CDATA[Rendering Perfect Reflections and Refractions in Path-Traced Games]]> http://www.open-lab.net/blog/?p=19536 2023-10-25T23:53:16Z 2020-08-13T23:30:23Z With the introduction of hardware-accelerated ray tracing in NVIDIA Turing GPUs, game developers have received an opportunity to significantly improve the...]]> With the introduction of hardware-accelerated ray tracing in NVIDIA Turing GPUs, game developers have received an opportunity to significantly improve the...

With the introduction of hardware-accelerated ray tracing in NVIDIA Turing GPUs, game developers have received an opportunity to significantly improve the realism of gameplay rendered in real time. In these early days of real-time ray tracing, most implementations are limited to one or two ray-tracing effects, such as shadows or reflections. If the game��s geometry and materials are simple enough��

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