RTX Backstage: 10 Questions for Nixxes About the Awesome PC Tech in Shadow of the Tomb Raider – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-27T16:00:00Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[RTX Backstage: 10 Questions for Nixxes About the Awesome PC Tech in Shadow of the Tomb Raider]]> https://news.www.open-lab.net/?p=13286 2024-08-01T16:01:32Z 2019-03-21T00:25:18Z The Tomb Raider series has always pushed the envelope technologically�� the original release in 1996 was the first 3D game many players ever tried. It makes...]]> The Tomb Raider series has always pushed the envelope technologically�� the original release in 1996 was the first 3D game many players ever tried. It makes...

The Tomb Raider series has always pushed the envelope technologically�� the original release in 1996 was the first 3D game many players ever tried. It makes sense that the latest installment, Shadow of the Tomb Raider, would employ a wide range of cutting-edge NVIDIA features on PC. We talked with Jurjen Katsman at Nixxes to get thoughts on the benefits that come with playing their new game on��

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