Sharing Physically Based Materials between Renderers with MDL – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T22:01:23Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[Sharing Physically Based Materials between Renderers with MDL]]> https://news.www.open-lab.net/?p=15496 2024-07-25T19:54:13Z 2019-12-03T23:25:42Z At SIGGRAPH 2019, NVIDIA shared the latest on Material Definition Language (MDL), a technology developed to define physically based materials for rendering...]]> At SIGGRAPH 2019, NVIDIA shared the latest on Material Definition Language (MDL), a technology developed to define physically based materials for rendering...

At SIGGRAPH 2019, NVIDIA shared the latest on Material Definition Language (MDL), a technology developed to define physically based materials for rendering solutions. In their talk, NVIDIA��s Lutz Kettner and Jan Jordan present how MDL can be used to match the appearance of a single material within different rendering techniques. ��With RTX technology, materials that are tricky for��

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