SIGGRAPH 2019 Highlight: Finding a Practical Hybrid Anti-Aliasing Algorithm – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-04-11T18:59:42Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[SIGGRAPH 2019 Highlight: Finding a Practical Hybrid Anti-Aliasing Algorithm]]> https://news.www.open-lab.net/?p=15257 2022-08-21T23:48:52Z 2019-10-31T16:43:29Z With the recent introduction of DirectX Raytracing and NVIDIA RTX, interoperability between the rasterization pipeline and the ray tracing pipeline can be...]]> With the recent introduction of DirectX Raytracing and NVIDIA RTX, interoperability between the rasterization pipeline and the ray tracing pipeline can be...

With the recent introduction of DirectX Raytracing and NVIDIA RTX, interoperability between the rasterization pipeline and the ray tracing pipeline can be applied in real-time applications. The new technology does a lot of heavy lifting, but developers can��t just throw rays everywhere. They still have a limited ray budget to work with. They need to know how and when to place the rays to get��

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