NVIDIA Sharing New Details about Mesh Shading at SIGGRAPH 2019 – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-31T20:50:22Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[NVIDIA Sharing New Details about Mesh Shading at SIGGRAPH 2019]]> https://news.www.open-lab.net/?p=14394 2023-08-02T15:21:09Z 2019-07-17T16:59:55Z For the first time, developers can have complete control over geometry processing. With programmable mesh shaders, NVIDIA reinvents the GPU rasterization...]]> For the first time, developers can have complete control over geometry processing. With programmable mesh shaders, NVIDIA reinvents the GPU rasterization...

For the first time, developers can have complete control over geometry processing. With programmable mesh shaders, NVIDIA reinvents the GPU rasterization pipeline. At SIGGRAPH 2019, as a practical application showcase, NVIDIA��s Rahul Sathe and Manuel Kraemer will use the advanced culling and level-of-detail techniques that were used in the making of the Asteroids demo. They will also present��

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