foveated rendering – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-27T16:00:00Z http://www.open-lab.net/blog/feed/ DeepChand Palswamy <![CDATA[Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2]]> http://www.open-lab.net/blog/?p=29692 2023-03-22T01:12:01Z 2021-04-12T17:00:00Z Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR...]]> Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR...

Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR resolutions and frame rates can be challenging, especially when rendering at the highest quality. You can address this challenge by using variable rate shading (VRS) to focus shader resources on certain parts of an image��specifically��

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Peter Pang <![CDATA[NVIDIA VRSS 2: Dynamic Foveated Rendering, No Assembly Required]]> http://www.open-lab.net/blog/?p=30111 2023-03-22T01:12:00Z 2021-04-12T17:00:00Z NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering. [video width="1020"...]]> NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering. [video width="1020"...

NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering. VRSS 2 with dynamic foveated region at 8x shading rate. The blue foveated region has the highest image quality and location determined by eye gaze-tracking. Image of Boneworks courtesy of Stress Level Zero. Foveated rendering is a technique where a region of the��

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DeepChand Palswamy <![CDATA[NVIDIA VRSS, a Zero-Effort Way to Improve Your VR Image Quality]]> http://www.open-lab.net/blog/?p=16227 2023-10-25T23:54:08Z 2020-01-10T19:10:22Z [stextbox id="info"]For information about VRSS 2, see Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2.[/stextbox] The Virtual Reality (VR) industry is...]]> [stextbox id="info"]For information about VRSS 2, see Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2.[/stextbox] The Virtual Reality (VR) industry is...

For information about VRSS 2, see Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2. The Virtual Reality (VR) industry is in the midst of a new hardware cycle �C higher resolution headsets and better optics being the key focus points for the device manufacturers. Similarly on the software front, there has been a wave of content-rich applications and an emphasis on flawless VR��

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Chris O'Connor <![CDATA[ZeroLight Improves Automotive Product Visualisation Quality and Performance with VRS]]> http://www.open-lab.net/blog/?p=13702 2022-08-21T23:39:21Z 2019-03-12T02:09:45Z ZeroLight��s proprietary visualisation platform is used across the automotive industry. Offering real-time product rendering, hyper-realistic visuals, our...]]> ZeroLight��s proprietary visualisation platform is used across the automotive industry. Offering real-time product rendering, hyper-realistic visuals, our...

ZeroLight��s proprietary visualisation platform is used across the automotive industry. Offering real-time product rendering, hyper-realistic visuals, our proprietary supersampling technology, and fully configurable models, our platform has enabled automotive OEMs to exceed their customers�� expectations with a range of dynamic, high-quality experiences for various outputs.

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