Neural rendering is the next era of computer graphics. By integrating neural networks into the rendering process, we can take dramatic leaps forward in performance, image quality, and interactivity to deliver new levels of immersion. NVIDIA RTX Kit is a suite of neural rendering technologies to ray-trace games with AI, render scenes with immense geometry, and create game characters with��
]]>NVIDIA DLSS 4 is the latest iteration of DLSS introduced with the NVIDIA GeForce RTX 50 Series GPUs. It includes several new features: Here��s how you can get started with DLSS 4 in your integrations. This post focuses on the Streamline SDK, which provides a plug-and-play framework for simplified plugin integration. The NVIDIA Streamline SDK is an open-source framework that��
]]>NVIDIA today unveiled next-generation hardware for gamers, creators, and developers��the GeForce RTX 50 Series desktop and laptop GPUs. Alongside these GPUs, NVIDIA introduced NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with lifelike visuals. RTX Kit enhances geometry, textures, materials��
]]>One of the great pastimes of graphics developers and enthusiasts is comparing specifications of GPUs and marveling at the ever-increasing counts of shader cores, RT cores, teraflops, and overall computational power with each new generation. Achieving the maximum theoretical performance represented by those numbers is a major focus in the world of graphics programming. Massive amounts of rendering��
]]>Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you can add creative expression and realism to the rendered image. They��re essential in ray tracing for simulating realistic lighting, shadows, and reflections. We love shaders, but they can be hard to debug. Shader calculations are complex��
]]>At GDC 2024, NVIDIA announced that leading AI application developers such as Inworld AI are using NVIDIA digital human technologies to accelerate the deployment of generative AI-powered game characters alongside updated NVIDIA RTX SDKs that simplify the creation of beautiful worlds. You can incorporate the full suite of NVIDIA digital human technologies or individual microservices into��
]]>GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases where the CPU could bottleneck a game��s performance. Short of running the game��s logic on the GPU, I see the pinnacle of GPU-driven rendering as a scenario in which the CPU sends the GPU only the new frame��s camera information��
]]>Many PC games are designed around an eight-core console with an assumption that their software threading system ��just works�� on all PCs, especially regarding the number of threads in the worker thread pool. This was a reasonable assumption not too long ago when most PCs had similar core counts to consoles: the CPUs were just faster and performance just scaled. In recent years though��
]]>NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities. When using advanced rendering techniques like ray tracing or path tracing, Nsight tools are your companion for creating a smooth and polished experience. At SIGGRAPH 2023, NVIDIA hosted a lab exploring how to use NVIDIA Nsight Tools to��
]]>NVIDIA DLSS Frame Generation is the new performance multiplier in DLSS 3 that uses AI to create entirely new frames. This breakthrough has made real-time path tracing��the next frontier in video game graphics��possible. NVIDIA has made it easier for you to take full advantage of this technology with the release of the Unreal Engine 5.2 Plugin and Streamline 2.1 SDK.
]]>System latency is an important gaming performance metric. In many cases, it is more impactful to the overall gaming experience than frames per second (FPS). While FPS is relatively easy to measure, system latency has traditionally been difficult to measure. End-to-end (E2E) system latency is the sum of various latencies in the pipeline, as shown in Figure 1. To ease E2E measurement��
]]>The latest NVIDIA breakthroughs in graphics are elevating workflows in game development, and you can experience it all at NVIDIA GTC, which starts November 8. We have several GTC sessions for game developers, content creators, and engineers looking to explore new tools and techniques accelerated by NVIDIA technologies, from real-time rendering to cloud gaming. And speakers from leading��
]]>Today, Unreal Engine developers receive access to several NVIDIA updates. Our custom branch of Unreal Engine 4.27 (NvRTX) improves Deep Learning Super Sampling (DLSS), RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), and NVIDIA Real-Time Denoisers (NRD). The Unreal Engine RTXGI plugin has been updated, making it easy to add the latest version of this global illumination SDK (1.1.
]]>Content creation in game development involves multiple steps and processes, which can be notoriously complicated. To create the best experiences, game artists need to build massive libraries of 3D content while incorporating realistic lighting, physics and optimal game performance with AI. An explosion in the number of Digital Content Creation (DCC) tools to design different elements of a game��
]]>Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in gaming. We showcased the NVIDIA-powered tools that deliver stunning graphics and improved game performance, and how developers are integrating that technology into popular game titles such as Minecraft, Cyberpunk 2077��
]]>This year at GTC we have a new track for Game Developers where you can attend free sessions, covering the latest in ray tracing, optimizing game performance, and content creation in NVIDIA Omniverse. Check out our top sessions below for those working in the gaming industry: Visit the GTC website to view the entire Game��
]]>There��s a new standard in gaming �� and system optimizations have set the bar high. Developers are using the latest NVIDIA RTX technology to deliver the best gaming experience to players, complete with high-quality graphics and fast performance. But improving gameplay takes more than GPU power alone. From AI-accelerated techniques like Deep Learning Super Sampling (DLSS) to powerful��
]]>eSports is a competition measured in milliseconds that requires lightning fast reflexes and incredible timing. That��s why competitive gamers continuously look for ways to optimize their PCs and game performance. One way to do this is to optimize system latency, which is the time between a mouse click and refreshed pixels on a display. In the past, this has been incredibly difficult for game��
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