Game Performance – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-21T20:30:26Z http://www.open-lab.net/blog/feed/ Eric Phan <![CDATA[Get Started with Neural Rendering Using NVIDIA RTX Kit]]> http://www.open-lab.net/blog/?p=95850 2025-02-07T18:17:48Z 2025-02-06T20:14:17Z Neural rendering is the next era of computer graphics.  By integrating neural networks into the rendering process, we can take dramatic leaps forward in...]]> Neural rendering is the next era of computer graphics.  By integrating neural networks into the rendering process, we can take dramatic leaps forward in...An image of a building with ornate columns and greenery at night, with lighting.

Neural rendering is the next era of computer graphics. By integrating neural networks into the rendering process, we can take dramatic leaps forward in performance, image quality, and interactivity to deliver new levels of immersion. NVIDIA RTX Kit is a suite of neural rendering technologies to ray-trace games with AI, render scenes with immense geometry, and create game characters with��

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Eric Phan <![CDATA[How to Integrate NVIDIA DLSS 4 into Your Game with NVIDIA Streamline]]> http://www.open-lab.net/blog/?p=95492 2025-02-06T19:33:58Z 2025-01-30T14:00:00Z NVIDIA DLSS 4 is the latest iteration of DLSS introduced with the NVIDIA GeForce RTX 50 Series GPUs. It includes several new features: DLSS Multi Frame...]]> NVIDIA DLSS 4 is the latest iteration of DLSS introduced with the NVIDIA GeForce RTX 50 Series GPUs. It includes several new features: DLSS Multi Frame...

NVIDIA DLSS 4 is the latest iteration of DLSS introduced with the NVIDIA GeForce RTX 50 Series GPUs. It includes several new features: Here��s how you can get started with DLSS 4 in your integrations. This post focuses on the Streamline SDK, which provides a plug-and-play framework for simplified plugin integration. The NVIDIA Streamline SDK is an open-source framework that��

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Ike Nnoli <![CDATA[NVIDIA RTX Neural Rendering Introduces Next Era of AI-Powered Graphics Innovation]]> http://www.open-lab.net/blog/?p=94662 2025-02-03T21:14:21Z 2025-01-07T03:22:00Z NVIDIA today unveiled next-generation hardware for gamers, creators, and developers��the GeForce RTX 50 Series desktop and laptop GPUs. Alongside these GPUs,...]]> NVIDIA today unveiled next-generation hardware for gamers, creators, and developers��the GeForce RTX 50 Series desktop and laptop GPUs. Alongside these GPUs,...

NVIDIA today unveiled next-generation hardware for gamers, creators, and developers��the GeForce RTX 50 Series desktop and laptop GPUs. Alongside these GPUs, NVIDIA introduced NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with lifelike visuals. RTX Kit enhances geometry, textures, materials��

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Jonathan Litt <![CDATA[Optimize GPU Workloads for Graphics Applications with NVIDIA Nsight Graphics]]> http://www.open-lab.net/blog/?p=93418 2024-12-12T19:35:20Z 2024-12-05T18:06:35Z One of the great pastimes of graphics developers and enthusiasts is comparing specifications of GPUs and marveling at the ever-increasing counts of shader...]]> One of the great pastimes of graphics developers and enthusiasts is comparing specifications of GPUs and marveling at the ever-increasing counts of shader...

One of the great pastimes of graphics developers and enthusiasts is comparing specifications of GPUs and marveling at the ever-increasing counts of shader cores, RT cores, teraflops, and overall computational power with each new generation. Achieving the maximum theoretical performance represented by those numbers is a major focus in the world of graphics programming. Massive amounts of rendering��

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Robert Jensen <![CDATA[Shader Debugging Made Easy with NVIDIA Nsight Graphics]]> http://www.open-lab.net/blog/?p=86432 2024-08-28T18:09:18Z 2024-07-31T16:00:00Z Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you...]]> Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you...

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you can add creative expression and realism to the rendered image. They��re essential in ray tracing for simulating realistic lighting, shadows, and reflections. We love shaders, but they can be hard to debug. Shader calculations are complex��

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Ike Nnoli <![CDATA[Generative AI for Digital Human Technologies and New AI-powered NVIDIA RTX Lighting]]> http://www.open-lab.net/blog/?p=79707 2024-12-09T16:51:28Z 2024-03-19T17:00:00Z At GDC 2024, NVIDIA announced that leading AI application developers such as Inworld AI are using NVIDIA digital human technologies to accelerate the deployment...]]> At GDC 2024, NVIDIA announced that leading AI application developers such as Inworld AI are using NVIDIA digital human technologies to accelerate the deployment...Still image from Covert Protocol game demo.

At GDC 2024, NVIDIA announced that leading AI application developers such as Inworld AI are using NVIDIA digital human technologies to accelerate the deployment of generative AI-powered game characters alongside updated NVIDIA RTX SDKs that simplify the creation of beautiful worlds. You can incorporate the full suite of NVIDIA digital human technologies or individual microservices into��

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Wessam Bahnassi <![CDATA[Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12]]> http://www.open-lab.net/blog/?p=78794 2024-04-09T23:45:27Z 2024-03-11T17:00:00Z GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases...]]> GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases...

GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases where the CPU could bottleneck a game��s performance. Short of running the game��s logic on the GPU, I see the pinnacle of GPU-driven rendering as a scenario in which the CPU sends the GPU only the new frame��s camera information��

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Jon Kennedy <![CDATA[Limiting CPU Threads for Better Game Performance]]> http://www.open-lab.net/blog/?p=77628 2024-02-22T19:58:51Z 2024-02-21T17:38:17Z Many PC games are designed around an eight-core console with an assumption that their software threading system ��just works�� on all PCs, especially...]]> Many PC games are designed around an eight-core console with an assumption that their software threading system ��just works�� on all PCs, especially...Decorative image of scissors near a CPU with green light streaming out.

Many PC games are designed around an eight-core console with an assumption that their software threading system ��just works�� on all PCs, especially regarding the number of threads in the worker thread pool. This was a reasonable assumption not too long ago when most PCs had similar core counts to consoles: the CPUs were just faster and performance just scaled. In recent years though��

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Robert Jensen <![CDATA[Speed Up GPU Crash Debugging with NVIDIA Nsight Aftermath]]> http://www.open-lab.net/blog/?p=65864 2024-08-28T18:10:13Z 2023-08-09T19:00:00Z NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities....]]> NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities....A spinning GIF showing a tree on fire in the dark with other trees surrounding it.

NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities. When using advanced rendering techniques like ray tracing or path tracing, Nsight tools are your companion for creating a smooth and polished experience. At SIGGRAPH 2023, NVIDIA hosted a lab exploring how to use NVIDIA Nsight Tools to��

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Ike Nnoli <![CDATA[How to Successfully Integrate NVIDIA DLSS 3]]> http://www.open-lab.net/blog/?p=64959 2023-11-02T20:03:25Z 2023-06-21T13:00:00Z NVIDIA DLSS Frame Generation is the new performance multiplier in DLSS 3 that uses AI to create entirely new frames. This breakthrough has made real-time path...]]> NVIDIA DLSS Frame Generation is the new performance multiplier in DLSS 3 that uses AI to create entirely new frames. This breakthrough has made real-time path...

NVIDIA DLSS Frame Generation is the new performance multiplier in DLSS 3 that uses AI to create entirely new frames. This breakthrough has made real-time path tracing��the next frontier in video game graphics��possible. NVIDIA has made it easier for you to take full advantage of this technology with the release of the Unreal Engine 5.2 Plugin and Streamline 2.1 SDK.

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Seth Schneider <![CDATA[Understanding and Measuring PC Latency]]> http://www.open-lab.net/blog/?p=64245 2023-10-25T23:52:39Z 2023-05-05T16:00:00Z System latency is an important gaming performance metric. In many cases, it is more impactful to the overall gaming experience than frames per second (FPS)....]]> System latency is an important gaming performance metric. In many cases, it is more impactful to the overall gaming experience than frames per second (FPS)....

System latency is an important gaming performance metric. In many cases, it is more impactful to the overall gaming experience than frames per second (FPS). While FPS is relatively easy to measure, system latency has traditionally been difficult to measure. End-to-end (E2E) system latency is the sum of various latencies in the pipeline, as shown in Figure 1. To ease E2E measurement��

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JJ Kim <![CDATA[Top Game Development Sessions at NVIDIA GTC]]> http://www.open-lab.net/blog/?p=38559 2023-07-12T19:02:33Z 2021-10-13T18:00:09Z The latest NVIDIA breakthroughs in graphics are elevating workflows in game development, and you can experience it all at NVIDIA GTC, which starts November...]]> The latest NVIDIA breakthroughs in graphics are elevating workflows in game development, and you can experience it all at NVIDIA GTC, which starts November...Project Sol in Omniverse with GTC Logo

The latest NVIDIA breakthroughs in graphics are elevating workflows in game development, and you can experience it all at NVIDIA GTC, which starts November 8. We have several GTC sessions for game developers, content creators, and engineers looking to explore new tools and techniques accelerated by NVIDIA technologies, from real-time rendering to cloud gaming. And speakers from leading��

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Ethan Einhorn <![CDATA[New NVIDIA Updates for Unreal Engine Developers]]> http://www.open-lab.net/blog/?p=36918 2023-10-25T23:53:00Z 2021-08-31T17:00:00Z Custom RTX Branch of UE4.27 Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up  Today, Unreal Engine developers receive access...]]> Custom RTX Branch of UE4.27 Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up  Today, Unreal Engine developers receive access...

Today, Unreal Engine developers receive access to several NVIDIA updates. Our custom branch of Unreal Engine 4.27 (NvRTX) improves Deep Learning Super Sampling (DLSS), RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), and NVIDIA Real-Time Denoisers (NRD). The Unreal Engine RTXGI plugin has been updated, making it easy to add the latest version of this global illumination SDK (1.1.

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TJ Galda <![CDATA[Change the Rules of the Game: NVIDIA Omniverse Brings an Arsenal of RTX and AI-Powered Apps, Extensions and DIY Toolkits to Accelerate Game Development Pipelines]]> http://www.open-lab.net/blog/?p=34587 2023-07-12T19:02:53Z 2021-07-22T17:00:00Z Collaboration and simulation platform simplifies complex challenges like multi-app workflows, facial animation, asset searching, and building proprietary tools....]]> Collaboration and simulation platform simplifies complex challenges like multi-app workflows, facial animation, asset searching, and building proprietary tools....

Content creation in game development involves multiple steps and processes, which can be notoriously complicated. To create the best experiences, game artists need to build massive libraries of 3D content while incorporating realistic lighting, physics and optimal game performance with AI. An explosion in the number of Digital Content Creation (DCC) tools to design different elements of a game��

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Ethan Einhorn <![CDATA[Catch Up on Top GTC Sessions for Game Developers]]> http://www.open-lab.net/blog/?p=31777 2023-07-12T19:03:03Z 2021-05-18T20:57:47Z Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in...]]> Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in...

Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in gaming. We showcased the NVIDIA-powered tools that deliver stunning graphics and improved game performance, and how developers are integrating that technology into popular game titles such as Minecraft, Cyberpunk 2077��

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Brad Nemire <![CDATA[GTC 21: Top 5 Game Development Technical Sessions]]> https://news.www.open-lab.net/?p=19790 2023-07-12T19:03:12Z 2021-03-25T10:46:00Z This year at GTC we have a new track for Game Developers where you can attend free sessions, covering the latest in ray tracing, optimizing game performance,...]]> This year at GTC we have a new track for Game Developers where you can attend free sessions, covering the latest in ray tracing, optimizing game performance,...

This year at GTC we have a new track for Game Developers where you can attend free sessions, covering the latest in ray tracing, optimizing game performance, and content creation in NVIDIA Omniverse. Check out our top sessions below for those working in the gaming industry: Visit the GTC website to view the entire Game��

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Phillip Singh <![CDATA[The Best Tools to Improve Gameplay Performance]]> https://news.www.open-lab.net/?p=19980 2023-10-25T23:53:06Z 2021-03-24T17:30:00Z There's a new standard in gaming �� and system optimizations have set the bar high. Developers are using the latest NVIDIA RTX technology to deliver the best...]]> There's a new standard in gaming �� and system optimizations have set the bar high. Developers are using the latest NVIDIA RTX technology to deliver the best...

There��s a new standard in gaming �� and system optimizations have set the bar high. Developers are using the latest NVIDIA RTX technology to deliver the best gaming experience to players, complete with high-quality graphics and fast performance. But improving gameplay takes more than GPU power alone. From AI-accelerated techniques like Deep Learning Super Sampling (DLSS) to powerful��

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Phillip Singh <![CDATA[Optimizing System Latency for eSports with NVIDIA Reflex SDK]]> https://news.www.open-lab.net/?p=17938 2023-07-12T19:03:30Z 2020-09-01T17:12:26Z eSports is a competition measured in milliseconds that requires lightning fast reflexes and incredible timing. That��s why competitive gamers continuously look...]]> eSports is a competition measured in milliseconds that requires lightning fast reflexes and incredible timing. That��s why competitive gamers continuously look...

eSports is a competition measured in milliseconds that requires lightning fast reflexes and incredible timing. That��s why competitive gamers continuously look for ways to optimize their PCs and game performance. One way to do this is to optimize system latency, which is the time between a mouse click and refreshed pixels on a display. In the past, this has been incredibly difficult for game��

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