SIGGRAPH – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-05-19T16:20:29Z http://www.open-lab.net/blog/feed/ Akhil Docca <![CDATA[How to Build a Generative AI-Enabled Synthetic Data Pipeline for Perception-Based Physical AI]]> http://www.open-lab.net/blog/?p=86105 2025-01-09T19:23:08Z 2025-01-07T03:57:00Z Training physical AI models used to power autonomous machines, such as robots and autonomous vehicles, requires huge amounts of data. Acquiring large sets of...]]> Training physical AI models used to power autonomous machines, such as robots and autonomous vehicles, requires huge amounts of data. Acquiring large sets of...

Training physical AI models used to power autonomous machines, such as robots and autonomous vehicles, requires huge amounts of data. Acquiring large sets of diverse training data can be difficult, time-consuming, and expensive. Data is often limited due to privacy restrictions or concerns, or simply may not exist for novel use cases. In addition, the available data may not apply to the full range��

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Ken Museth <![CDATA[Building Spatial Intelligence from Real-World 3D Data Using Deep-Learning Framework fVDB]]> http://www.open-lab.net/blog/?p=86093 2025-05-07T22:35:47Z 2024-07-29T20:30:00Z Generative physical AI models can understand and execute actions with fine or gross motor skills within the physical world. Understanding and navigating in the...]]> Generative physical AI models can understand and execute actions with fine or gross motor skills within the physical world. Understanding and navigating in the...

Generative physical AI models can understand and execute actions with fine or gross motor skills within the physical world. Understanding and navigating in the 3D space of the physical world requires spatial intelligence. To achieve spatial intelligence in physical AI involves converting the real world into AI-ready virtual representations that the model can understand.

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Amulya Vishwanath <![CDATA[Fast-Track Robot Learning in Simulation Using NVIDIA Isaac Lab]]> http://www.open-lab.net/blog/?p=86103 2024-08-08T19:23:57Z 2024-07-29T20:30:00Z Originally published on July 29, 2024, this post was updated on October 8, 2024. Robots need to be adaptable, readily learning new skills and adjusting to their...]]> Originally published on July 29, 2024, this post was updated on October 8, 2024. Robots need to be adaptable, readily learning new skills and adjusting to their...

Originally published on July 29, 2024, this post was updated on October 8, 2024. Robots need to be adaptable, readily learning new skills and adjusting to their surroundings. Yet traditional training methods can limit a robot��s ability to apply learned skills in new situations. This is often due to the gap between perception and action, as well as the challenges in transferring skills across��

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Stephanie Rubenstein <![CDATA[Integrate Generative AI into OpenUSD Workflows Using New NVIDIA Omniverse Developer Tools]]> http://www.open-lab.net/blog/?p=86116 2024-08-08T17:15:53Z 2024-07-29T20:30:00Z NVIDIA announced new USD-based generative AI and NVIDIA-accelerated development tools built on NVIDIA Omniverse at SIGGRAPH 2024. These advancements will expand...]]> NVIDIA announced new USD-based generative AI and NVIDIA-accelerated development tools built on NVIDIA Omniverse at SIGGRAPH 2024. These advancements will expand...

NVIDIA announced new USD-based generative AI and NVIDIA-accelerated development tools built on NVIDIA Omniverse at SIGGRAPH 2024. These advancements will expand adoption of Universal Scene Description (OpenUSD) to robotics, industrial design, and engineering, so developers can quickly build highly accurate virtual worlds for the next evolution of AI. OpenUSD is an open-source framework and��

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Masha Shugrina <![CDATA[Simulate Elastic Objects in Any Representation with NVIDIA Kaolin Library]]> http://www.open-lab.net/blog/?p=85716 2024-08-08T18:48:31Z 2024-07-25T17:00:00Z Recent advancements in generative AI and multi-view reconstruction have introduced new ways to rapidly generate 3D content. However, to be useful for downstream...]]> Recent advancements in generative AI and multi-view reconstruction have introduced new ways to rapidly generate 3D content. However, to be useful for downstream...GIF of a tree, excavator, and purple spiky blog moving.

Recent advancements in generative AI and multi-view reconstruction have introduced new ways to rapidly generate 3D content. However, to be useful for downstream applications like robotics, design, AR/VR, and games, it must be possible to manipulate these 3D models in a physically plausible way. This poses a major challenge to traditional physics simulation algorithms, which were designed to��

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Masha Shugrina <![CDATA[NVIDIA Research Shows Interactive Texture Painting with Generative AI at SIGGRAPH Asia Real-Time Live]]> http://www.open-lab.net/blog/?p=74887 2024-09-19T19:16:29Z 2023-12-11T17:00:00Z NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting...]]> NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting...

NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting workflow, enabling artists to paint complex, non-repeating textures directly on the surface of 3D objects. Rather than generating complete results with only high-level user guidance, this prototype shows how AI can function as a brush in��

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Sai Bangaru <![CDATA[Differentiable Slang: Example Applications]]> http://www.open-lab.net/blog/?p=72018 2023-11-02T20:23:30Z 2023-10-23T04:03:00Z Differentiable Slang easily integrates with existing codebases��from Python, PyTorch, and CUDA to HLSL��to aid multiple computer graphics tasks and enable...]]> Differentiable Slang easily integrates with existing codebases��from Python, PyTorch, and CUDA to HLSL��to aid multiple computer graphics tasks and enable...Decorative image of green transparent cube with tiered white lights inside.

Differentiable Slang easily integrates with existing codebases��from Python, PyTorch, and CUDA to HLSL��to aid multiple computer graphics tasks and enable novel data-driven and neural research. In this post, we introduce several code examples using differentiable Slang to demonstrate the potential use across different rendering applications and the ease of integration. This is part of a series��

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Sai Bangaru <![CDATA[Differentiable Slang: A Shading Language for Renderers That Learn]]> http://www.open-lab.net/blog/?p=72011 2023-11-02T20:23:44Z 2023-10-23T04:02:00Z NVIDIA just released a SIGGRAPH Asia 2023 research paper, SLANG.D: Fast, Modular and Differentiable Shader Programming. The paper shows how a single language...]]> NVIDIA just released a SIGGRAPH Asia 2023 research paper, SLANG.D: Fast, Modular and Differentiable Shader Programming. The paper shows how a single language...

NVIDIA just released a SIGGRAPH Asia 2023 research paper, SLANG.D: Fast, Modular and Differentiable Shader Programming. The paper shows how a single language can serve as a unified platform for real-time, inverse, and differentiable rendering. The work is a collaboration between MIT, UCSD, UW, and NVIDIA researchers. This is part of a series on Differentiable Slang. For more information about��

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William Cannady <![CDATA[Scale XR Workflows with NVIDIA CloudXR Suite]]> http://www.open-lab.net/blog/?p=68747 2023-09-06T20:33:38Z 2023-08-09T16:00:00Z NVIDIA is providing developers with an advanced platform to create scalable, branded, custom extended reality (XR) products with the new NVIDIA CloudXR Suite....]]> NVIDIA is providing developers with an advanced platform to create scalable, branded, custom extended reality (XR) products with the new NVIDIA CloudXR Suite....

NVIDIA is providing developers with an advanced platform to create scalable, branded, custom extended reality (XR) products with the new NVIDIA CloudXR Suite. Built on a new architecture, NVIDIA CloudXR Suite is a major step forward in scaling the XR ecosystem. It provides a platform for developers, professionals, and enterprise teams to flexibly orchestrate and scale XR workloads across��

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Max Bickley <![CDATA[RTX-Powered Spatial Framework Delivers Full Ray Tracing with USD for XR Pipelines]]> http://www.open-lab.net/blog/?p=68837 2023-10-25T23:52:34Z 2023-08-08T18:31:00Z Developing extended reality (XR) applications can be extremely challenging. Users typically start with a template project and adhere to pre-existing packaging...]]> Developing extended reality (XR) applications can be extremely challenging. Users typically start with a template project and adhere to pre-existing packaging...

Developing extended reality (XR) applications can be extremely challenging. Users typically start with a template project and adhere to pre-existing packaging templates for deploying an app to a headset. This approach creates a distinct bottleneck in the asset iteration pipeline. Updating assets inside an XR experience becomes completely dependent on how fast the developer can build, package��

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Damien Fagnou <![CDATA[Accelerate 3D Workflows with Modular, OpenUSD-Powered Omniverse Release]]> http://www.open-lab.net/blog/?p=68852 2024-03-13T17:42:54Z 2023-08-08T18:30:00Z The latest release of NVIDIA Omniverse delivers an exciting collection of new features based on Omniverse Kit 105, making it easier than ever for developers to...]]> The latest release of NVIDIA Omniverse delivers an exciting collection of new features based on Omniverse Kit 105, making it easier than ever for developers to...

The latest release of NVIDIA Omniverse delivers an exciting collection of new features based on Omniverse Kit 105, making it easier than ever for developers to get started building 3D simulation tools and workflows. Built on Universal Scene Description, known as OpenUSD, and NVIDIA RTX and AI technologies, Omniverse enables you to create advanced, real-time 3D simulation applications for��

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Paul Cutsinger <![CDATA[How to Use 3D Geospatial Data for Immersive Environments with Cesium]]> http://www.open-lab.net/blog/?p=68732 2023-10-20T18:00:53Z 2023-08-03T17:00:00Z This post was updated January 16, 2024. Recent years have witnessed a massive increase in the volume of 3D geospatial data being generated. This data provides...]]> This post was updated January 16, 2024. Recent years have witnessed a massive increase in the volume of 3D geospatial data being generated. This data provides...

This post was updated January 16, 2024. Recent years have witnessed a massive increase in the volume of 3D geospatial data being generated. This data provides rich real-world environmental and contextual information, spatial relationships, and real-time monitoring capabilities for industrial applications. It can enhance the realism, accuracy, and effectiveness of simulations across various��

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Akhil Docca <![CDATA[Developing Smart City Traffic Management Systems with OpenUSD and Synthetic Data]]> http://www.open-lab.net/blog/?p=68622 2023-08-10T17:11:11Z 2023-08-01T17:00:00Z Smart cities are the future of urban living. Yet they can present various challenges for city planners, most notably in the realm of transportation. To be...]]> Smart cities are the future of urban living. Yet they can present various challenges for city planners, most notably in the realm of transportation. To be...

Smart cities are the future of urban living. Yet they can present various challenges for city planners, most notably in the realm of transportation. To be successful, various aspects of the city��from environment and infrastructure to business and education��must be functionally integrated. This can be difficult, as managing traffic flow alone is a complex problem full of challenges such as��

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Nathan Horrocks <![CDATA[Latest NVIDIA Graphics Research Advances Generative AI��s Next Frontier]]> http://www.open-lab.net/blog/?p=64303 2023-06-13T17:36:45Z 2023-05-03T19:28:21Z NVIDIA will present 19 research papers at SIGGRAPH, the year��s most important computer graphics conference.]]> NVIDIA will present 19 research papers at SIGGRAPH, the year��s most important computer graphics conference.GIF of woman with hair being manipulated by generative AI.

NVIDIA will present 19 research papers at SIGGRAPH, the year��s most important computer graphics conference.

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Brad Nemire <![CDATA[New NVIDIA Neural Graphics SDKs Make Metaverse Content Creation Available to All]]> http://www.open-lab.net/blog/?p=52203 2023-03-14T19:25:19Z 2022-08-11T18:25:56Z A dozen tools and programs��including new releases NeuralVDB and Kaolin Wisp��make 3D content creation easy and fast for millions of designers and creators.]]> A dozen tools and programs��including new releases NeuralVDB and Kaolin Wisp��make 3D content creation easy and fast for millions of designers and creators.

A dozen tools and programs��including new releases NeuralVDB and Kaolin Wisp��make 3D content creation easy and fast for millions of designers and creators.

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Robert Jensen <![CDATA[New Releases of NVIDIA Nsight Systems and Nsight Graphics Debut at SIGGRAPH 2022]]> http://www.open-lab.net/blog/?p=51498 2024-08-28T18:11:50Z 2022-08-10T23:00:00Z Graphics professionals and researchers have come together at SIGGRAPH 2022 to share their expertise and learn about recent innovations in the computer graphics...]]> Graphics professionals and researchers have come together at SIGGRAPH 2022 to share their expertise and learn about recent innovations in the computer graphics...

Graphics professionals and researchers have come together at SIGGRAPH 2022 to share their expertise and learn about recent innovations in the computer graphics industry. NVIDIA Developer Tools is excited to be a part of this year��s event, hosting the hands-on lab Using Nsight to Optimize Ray-Tracing Applications, and announcing new releases for NVIDIA Nsight Systems and NVIDIA Nsight��

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Zach Lo <![CDATA[NVIDIA Announces Full Open Source of Material Definition Language to Streamline Graphics Pipelines]]> http://www.open-lab.net/blog/?p=51980 2022-09-07T18:49:56Z 2022-08-09T17:00:00Z NVIDIA at SIGGRAPH 2022 announced the full open sourcing of Material Definition Language (MDL)��including the MDL Distiller and GLSL backend technologies��to...]]> NVIDIA at SIGGRAPH 2022 announced the full open sourcing of Material Definition Language (MDL)��including the MDL Distiller and GLSL backend technologies��to...

NVIDIA at SIGGRAPH 2022 announced the full open sourcing of Material Definition Language (MDL)��including the MDL Distiller and GLSL backend technologies��to further expand the MDL ecosystem. Building the world��s most accurate and scalable models for material and rendering simulation is a continuous effort, requiring flexibility and adaptability. MDL is NVIDIA��s vision for renderer algorithm��

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Michelle Horton <![CDATA[Upcoming Event: SIGGRAPH 2022]]> http://www.open-lab.net/blog/?p=50568 2022-09-09T16:10:22Z 2022-07-14T18:00:00Z Join us at SIGGRAPH Aug. 8-11 to explore how NVIDIA technology is driving innovations in simulation, collaboration, and design across industries.]]> Join us at SIGGRAPH Aug. 8-11 to explore how NVIDIA technology is driving innovations in simulation, collaboration, and design across industries.

Join us at SIGGRAPH Aug. 8-11 to explore how NVIDIA technology is driving innovations in simulation, collaboration, and design across industries.

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Nicole Castro <![CDATA[Explore the Latest NVIDIA SIGGRAPH Breakthroughs with the Demos]]> http://www.open-lab.net/blog/?p=37179 2022-08-21T23:52:38Z 2021-09-08T23:06:51Z It��s one thing to hear about something new, amazing, or downright mind-blowing. It��s a completely different experience when you can see those breakthroughs...]]> It��s one thing to hear about something new, amazing, or downright mind-blowing. It��s a completely different experience when you can see those breakthroughs...Man sitting at desk with computer.

It��s one thing to hear about something new, amazing, or downright mind-blowing. It��s a completely different experience when you can see those breakthroughs visualized and demonstrated. At SIGGRAPH 2021, NVIDIA introduced new and stunning demos showcasing how the latest technologies are transforming workflows across industries. From award-winning research demos to photorealistic graphics��

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Craig Clawson <![CDATA[NVIDIA Announces New Omniverse Educational Programs]]> http://www.open-lab.net/blog/?p=36277 2023-10-25T23:53:00Z 2021-08-23T00:30:16Z NVIDIA announced at SIGGRAPH several additions to its Deep Learning Institute (DLI) curriculum, including an introductory course to Pixar��s Universal Scene...]]> NVIDIA announced at SIGGRAPH several additions to its Deep Learning Institute (DLI) curriculum, including an introductory course to Pixar��s Universal Scene...

NVIDIA announced at SIGGRAPH several additions to its Deep Learning Institute (DLI) curriculum, including an introductory course to Pixar��s Universal Scene Description (USD) and a teaching kit for educators, looking to incorporate hands-on technical training into graphics, architectural design, and digital media production coursework. The teaching kit will be based on NVIDIA Omniverse��

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Damien Fagnou <![CDATA[NVIDIA Opens Omniverse Platform to Developers Worldwide]]> http://www.open-lab.net/blog/?p=35915 2022-08-21T23:52:27Z 2021-08-12T17:30:00Z NVIDIA Developer Program is now bringing NVIDIA Omniverse to over 2.5 million developers around the world. At SIGGRAPH, we��re introducing exclusive events,...]]> NVIDIA Developer Program is now bringing NVIDIA Omniverse to over 2.5 million developers around the world. At SIGGRAPH, we��re introducing exclusive events,...

NVIDIA Developer Program is now bringing NVIDIA Omniverse to over 2.5 million developers around the world. At SIGGRAPH, we��re introducing exclusive events, sessions, and other resources to unveil Omniverse as our newest platform for developers. NVIDIA is delivering a suite of Omniverse apps and tools to enhance developer pipelines. Developers can plug into any layer of the platform stack��

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Dane Johnston <![CDATA[Introducing Omniverse USD Support for Blender]]> http://www.open-lab.net/blog/?p=36000 2022-08-21T23:52:29Z 2021-08-10T16:00:00Z In the SIGGRAPH Special Address, NVIDIA revealed that the upcoming release of Blender 3.0 includes USD support.? The USD support in the new release was...]]> In the SIGGRAPH Special Address, NVIDIA revealed that the upcoming release of Blender 3.0 includes USD support.? The USD support in the new release was...

In the SIGGRAPH Special Address, NVIDIA revealed that the upcoming release of Blender 3.0 includes USD support. The USD support in the new release was developed by NVIDIA in close collaboration with Blender Foundation to bring the open standard to Blender artists. In addition, NVIDIA announced a Blender 3.0 alpha USD branch with additional features permitting integration with Omniverse.

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Morgan McGuire <![CDATA[Coffee Break: Ray Plus Raster Era Begins]]> http://www.open-lab.net/blog/?p=11439 2022-08-21T23:38:58Z 2018-08-14T01:00:41Z After decades of research, NVIDIA has unearthed the holy grail of video game graphics: real-time ray tracing! This series of videos will explain why you need to...]]> After decades of research, NVIDIA has unearthed the holy grail of video game graphics: real-time ray tracing! This series of videos will explain why you need to...

After decades of research, NVIDIA has unearthed the holy grail of video game graphics: real-time ray tracing! This series of videos will explain why you need to add ray tracing to your pipeline now. The idea isn��t to use ray tracing as the only rendering technique, but to combine it with traditional rasterization to generate the best possible blend of performance and image quality.

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