tips – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-04-07T23:19:16Z http://www.open-lab.net/blog/feed/ Christoph Kubisch <![CDATA[Using Mesh Shaders for Professional Graphics]]> http://www.open-lab.net/blog/?p=22555 2024-06-12T19:50:37Z 2020-12-08T21:16:49Z Mesh shaders were introduced with the Turing architecture and are shipping with Ampere as well. In this post, I offer a detailed look over mesh shader...]]> Mesh shaders were introduced with the Turing architecture and are shipping with Ampere as well. In this post, I offer a detailed look over mesh shader...

Mesh shaders were introduced with the Turing architecture and are shipping with Ampere as well. In this post, I offer a detailed look over mesh shader experiences for these hardware architectures so far. The context of these results was primarily CAD and DCC viewport or VR-centric. However, some of it may be applicable to games as well, which increase in geometric complexity.

Source

]]>
3
Nuno Subtil <![CDATA[Tips and Tricks: Vulkan Dos and Don��ts]]> http://www.open-lab.net/blog/?p=14696 2025-01-14T20:07:39Z 2019-06-06T17:14:24Z Note: This post was updated on 1/14/2025 to reflect updates. The increased performance potential of modern graphics APIs is coupled with a dramatically...]]> Note: This post was updated on 1/14/2025 to reflect updates. The increased performance potential of modern graphics APIs is coupled with a dramatically...

Note: This post was updated on 1/14/2025 to reflect updates. The increased performance potential of modern graphics APIs is coupled with a dramatically increased level of developer responsibility. Optimal use of Vulkan is not a trivial concept, especially in the context of a large engine, and information about how to maximize performance is still somewhat sparse.

Source

]]>
6
���˳���97caoporen����