Turing advanced shaders – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-27T16:00:00Z http://www.open-lab.net/blog/feed/ DeepChand Palswamy <![CDATA[Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2]]> http://www.open-lab.net/blog/?p=29692 2023-03-22T01:12:01Z 2021-04-12T17:00:00Z Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR...]]> Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR...

Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR resolutions and frame rates can be challenging, especially when rendering at the highest quality. You can address this challenge by using variable rate shading (VRS) to focus shader resources on certain parts of an image��specifically��

Source

]]>
0
DeepChand Palswamy <![CDATA[NVIDIA VRSS, a Zero-Effort Way to Improve Your VR Image Quality]]> http://www.open-lab.net/blog/?p=16227 2023-10-25T23:54:08Z 2020-01-10T19:10:22Z [stextbox id="info"]For information about VRSS 2, see Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2.[/stextbox] The Virtual Reality (VR) industry is...]]> [stextbox id="info"]For information about VRSS 2, see Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2.[/stextbox] The Virtual Reality (VR) industry is...

For information about VRSS 2, see Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2. The Virtual Reality (VR) industry is in the midst of a new hardware cycle �C higher resolution headsets and better optics being the key focus points for the device manufacturers. Similarly on the software front, there has been a wave of content-rich applications and an emphasis on flawless VR��

Source

]]>
5
Swaroop Bhonde <![CDATA[Turing Variable Rate Shading in VRWorks]]> http://www.open-lab.net/blog/?p=11974 2023-10-25T23:54:22Z 2018-09-24T13:00:41Z NVIDIA Turing GPUs enable a new, easily implemented rendering technique,?Variable Rate Shading (VRS). VRS increases rendering performance and quality by...]]> NVIDIA Turing GPUs enable a new, easily implemented rendering technique,?Variable Rate Shading (VRS). VRS increases rendering performance and quality by...

NVIDIA Turing GPUs enable a new, easily implemented rendering technique, Variable Rate Shading (VRS). VRS increases rendering performance and quality by applying a varying amount of processing power to different areas of the image. VRS works by changing the number of pixels that can be processed by a single pixel shader operation. Single-pixel shading operations can now be applied to a block��

Source

]]>
4
Christoph Kubisch <![CDATA[Introduction to Turing Mesh Shaders]]> http://www.open-lab.net/blog/?p=11828 2023-08-02T15:21:12Z 2018-09-17T13:00:19Z The Turing architecture introduces a new programmable geometric shading pipeline through the use of mesh shaders. The new shaders bring the compute programming...]]> The Turing architecture introduces a new programmable geometric shading pipeline through the use of mesh shaders. The new shaders bring the compute programming...

The Turing architecture introduces a new programmable geometric shading pipeline through the use of mesh shaders. The new shaders bring the compute programming model to the graphics pipeline as threads are used cooperatively to generate compact meshes (meshlets) directly on the chip for consumption by the rasterizer. Applications and games dealing with high-geometric complexity benefit from the��

Source

]]>
4
���˳���97caoporen����