Thinking Parallel, Part I: Collision Detection on the GPU – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T22:01:23Z http://www.open-lab.net/blog/feed/ Tero Karras https://research.nvidia.com/users/tero-karras <![CDATA[Thinking Parallel, Part I: Collision Detection on the GPU]]> http://test.markmark.net/?p=333 2022-08-21T23:36:47Z 2012-11-12T14:53:37Z This series of posts aims to highlight some of the main differences between conventional programming and parallel programming on the algorithmic level, using...]]> This series of posts aims to highlight some of the main differences between conventional programming and parallel programming on the algorithmic level, using...

This series of posts aims to highlight some of the main differences between conventional programming and parallel programming on the algorithmic level, using broad-phase collision detection as an example. The first part will give some background, discuss two commonly used approaches, and introduce the concept of divergence. The second part will switch gears to hierarchical tree traversal in order��

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