Tips: Acceleration Structure Compaction – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-21T20:30:26Z http://www.open-lab.net/blog/feed/ Jiho Choi <![CDATA[Tips: Acceleration Structure Compaction]]> http://www.open-lab.net/blog/?p=31830 2023-07-27T19:56:16Z 2021-05-20T18:56:34Z In ray tracing, more geometries can reside in the GPU memory than with the rasterization approach because rays may hit the geometries out of the view frustum....]]> In ray tracing, more geometries can reside in the GPU memory than with the rasterization approach because rays may hit the geometries out of the view frustum....

In ray tracing, more geometries can reside in the GPU memory than with the rasterization approach because rays may hit the geometries out of the view frustum. You can let the GPU compact acceleration structures to save memory usage. For some games, compaction reduces the memory footprint for a bottom-level acceleration structure (BLAS) by at least 50%. BLASes usually take more GPU memory than top��

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