Turing Variable Rate Shading in VRWorks – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T22:01:23Z http://www.open-lab.net/blog/feed/ Swaroop Bhonde <![CDATA[Turing Variable Rate Shading in VRWorks]]> http://www.open-lab.net/blog/?p=11974 2023-10-25T23:54:22Z 2018-09-24T13:00:41Z NVIDIA Turing GPUs enable a new, easily implemented rendering technique,?Variable Rate Shading (VRS). VRS increases rendering performance and quality by...]]> NVIDIA Turing GPUs enable a new, easily implemented rendering technique,?Variable Rate Shading (VRS). VRS increases rendering performance and quality by...

NVIDIA Turing GPUs enable a new, easily implemented rendering technique, Variable Rate Shading (VRS). VRS increases rendering performance and quality by applying a varying amount of processing power to different areas of the image. VRS works by changing the number of pixels that can be processed by a single pixel shader operation. Single-pixel shading operations can now be applied to a block��

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