At GDC 2019, NVIDIA��s Manuel Kraemer took to the stage to discuss the practical implementation of ��in-pipe�� GPU culling and level of detail algorithms with Turing��s new mesh shading technology. In the full GDC video, which can be seen here, Manuel uses the context of the DX12 Asteroids Demo to demonstrate how programming shading for geometry topology will revolutionize the rasterization��
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