Using Mesh Shading to Optimize Your Rasterization Pipeline – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-27T16:00:00Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[Using Mesh Shading to Optimize Your Rasterization Pipeline]]> https://news.www.open-lab.net/?p=14269 2023-08-02T15:21:09Z 2019-06-19T22:20:07Z At GDC 2019, NVIDIA��s Manuel Kraemer took to the stage to discuss the practical implementation of ��in-pipe�� GPU culling and level of detail algorithms...]]> At GDC 2019, NVIDIA��s Manuel Kraemer took to the stage to discuss the practical implementation of ��in-pipe�� GPU culling and level of detail algorithms...

At GDC 2019, NVIDIA��s Manuel Kraemer took to the stage to discuss the practical implementation of ��in-pipe�� GPU culling and level of detail algorithms with Turing��s new mesh shading technology. In the full GDC video, which can be seen here, Manuel uses the context of the DX12 Asteroids Demo to demonstrate how programming shading for geometry topology will revolutionize the rasterization��

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