Video Series: Shiny Pixels and Beyond: Real-Time Ray Tracing at SEED – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-27T16:00:00Z http://www.open-lab.net/blog/feed/ Colin Barr��-Brisebois <![CDATA[Video Series: Shiny Pixels and Beyond: Real-Time Ray Tracing at SEED]]> http://www.open-lab.net/blog/?p=11941 2022-08-21T23:39:06Z 2018-09-19T13:00:47Z Video Series: Shiny Pixels and Beyond - ?Real-Time Raytracing at SEED SEED, Electronic Art��s ��Search for Extraordinary Experiences Divison��, walks...]]> Video Series: Shiny Pixels and Beyond - ?Real-Time Raytracing at SEED SEED, Electronic Art��s ��Search for Extraordinary Experiences Divison��, walks...

SEED, Electronic Art��s ��Search for Extraordinary Experiences Divison��, walks through what they��ve learned about real-time ray tracing when they built the impressive ��PICA PICA�� demo over the next four videos.. In just a few months with DXR, SEED designed a demo showing what could be done with depth-of- field, ray traced reflections, ray traced ambient occlusion, soft shadows, translucency��

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