Easy VRS Integration with Eye Tracking – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-27T16:00:00Z http://www.open-lab.net/blog/feed/ Swaroop Bhonde <![CDATA[Easy VRS Integration with Eye Tracking]]> http://www.open-lab.net/blog/?p=14583 2022-08-21T23:39:29Z 2019-05-28T16:15:43Z VR head-mounted displays (HMDs) continue to dramatically improve with each generation. Resolution, refresh rate, field of view, and other features bring unique...]]> VR head-mounted displays (HMDs) continue to dramatically improve with each generation. Resolution, refresh rate, field of view, and other features bring unique...

VR head-mounted displays (HMDs) continue to dramatically improve with each generation. Resolution, refresh rate, field of view, and other features bring unique challenges to the table. The NVIDIA VRWorks Graphics SDK has been offering various rendering technologies to tackle the challenges brought forth by the increasing capabilities of these new HMDs. NVIDIA Turing introduced Variable Rate��

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