Introduction to Real-Time Ray Tracing with Vulkan – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-21T20:30:26Z http://www.open-lab.net/blog/feed/ Nuno Subtil <![CDATA[Introduction to Real-Time Ray Tracing with Vulkan]]> http://www.open-lab.net/blog/?p=12340 2022-08-21T23:39:09Z 2018-10-10T16:39:14Z NVIDIA��s new Turing GPU unleashed real-time ray-tracing in a consumer GPU for the first time. Since then, much virtual ink has been spilled discussing ray...]]> NVIDIA��s new Turing GPU unleashed real-time ray-tracing in a consumer GPU for the first time. Since then, much virtual ink has been spilled discussing ray...

NVIDIA��s new Turing GPU unleashed real-time ray-tracing in a consumer GPU for the first time. Since then, much virtual ink has been spilled discussing ray tracing in DirectX 12. However, many developers want to embrace a more open approach using Vulkan, the low-level API supported by the Khronos Group. Vulkan enables developers to target many different platforms, including Windows and Linux��

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