What is Limiting Your Rendering Performance? Using ‘Nsight Graphics: GPU Trace’ and the Peak-Performance-Percentage Method – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T00:06:00Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[What is Limiting Your Rendering Performance? Using ��Nsight Graphics: GPU Trace�� and the Peak-Performance-Percentage Method]]> https://news.www.open-lab.net/?p=14122 2024-08-28T18:20:41Z 2019-06-04T17:04:42Z Game development is complicated, and even the most mature pipelines can hit snags that will bring performance to a crawl. 'Nsight Graphics: GPU Trace' helps...]]> Game development is complicated, and even the most mature pipelines can hit snags that will bring performance to a crawl. 'Nsight Graphics: GPU Trace' helps...

Game development is complicated, and even the most mature pipelines can hit snags that will bring performance to a crawl. ��Nsight Graphics: GPU Trace�� helps developers identify GPU inefficiencies as they crop up, taking the guesswork out of the process. NVIDIA��s Louis Bavoil provides a useful tip to consider when using Nsight Graphics: GPU Trace with DX12 apps: ��If you��re in a state where GPU��

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