Working With Ray Traced Water Caustics in DXR – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-27T16:00:00Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[Working With Ray Traced Water Caustics in DXR]]> https://news.www.open-lab.net/?p=13921 2024-07-25T17:04:06Z 2019-05-16T19:29:39Z NVIDIA��s Holger Gruen enjoys snorkeling, a useful past-time when your day job includes figuring out how to help game developers get the most out of ray-traced...]]> NVIDIA��s Holger Gruen enjoys snorkeling, a useful past-time when your day job includes figuring out how to help game developers get the most out of ray-traced...

NVIDIA��s Holger Gruen enjoys snorkeling, a useful past-time when your day job includes figuring out how to help game developers get the most out of ray-traced water caustics in DXR. His observation of how light actually behaves underwater informed his approach to creating convincing simulations of aquatic environments. Ray Traced Water Caustics with DXR, Holger��s full GDC19 presentation on��

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