NVIDIA��s Holger Gruen enjoys snorkeling, a useful past-time when your day job includes figuring out how to help game developers get the most out of ray-traced water caustics in DXR. His observation of how light actually behaves underwater informed his approach to creating convincing simulations of aquatic environments. Ray Traced Water Caustics with DXR, Holger��s full GDC19 presentation on��
]]>