Writing Portable Rendering Code with NVRHI – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T22:01:23Z http://www.open-lab.net/blog/feed/ Alexey Panteleev <![CDATA[Writing Portable Rendering Code with NVRHI]]> http://www.open-lab.net/blog/?p=36509 2023-10-25T23:53:01Z 2021-08-20T20:33:46Z Modern graphics APIs, such as Direct3D 12 and Vulkan, are designed to provide relatively low-level access to the GPU and eliminate the GPU driver overhead...]]> Modern graphics APIs, such as Direct3D 12 and Vulkan, are designed to provide relatively low-level access to the GPU and eliminate the GPU driver overhead...

Modern graphics APIs, such as Direct3D 12 and Vulkan, are designed to provide relatively low-level access to the GPU and eliminate the GPU driver overhead associated with API translation. This low-level interface allows applications to have more control over the system and provides the ability to manage pipelines, shader compilation, memory allocations, and resource descriptors in a way that is��

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