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  • NVIDIA CloudXR? SDK - Registered Program


    This is a registered program available to a limited number of applicants. Please register or log in using your company email credentials to help us evaluate and grant access. We thank you for your patience as we ramp up this program.



    The NVIDIA CloudXR SDK provides a way to stream graphics-intensive augmented reality (AR), virtual reality (VR) or mixed reality (MR), content often called XR, over a radio signal (5G or Wifi) or ethernet. The SDK enables immediate streaming of OpenVR applications to a number of 5G-connected Android devices providing the benefits of graphics-intensive applications on relatively low-powered graphics hardware.

    If you are a

    • Telco provider that wants to integrate CloudXR into your infrastructure
    • Network integrator that would like to provide streaming XR to your clients
    • HMD manufacturers that would like to add CloudXR support to your platform
    • Independent software vendor that would like to support CloudXR solutions
    • Enterprise user or IT manager that would like to use CloudXR to provide XR at every desktop

    Please apply to become a member of the program by clicking the “Join now” button below and complete the form. Note that you must be a registered NVIDIA developer in order to join the program.


    Join Now

    NVIDIA DGX server model rendered in real-time by NVIDIA Omniverse and transmitted to a tablet using CloudXR.

    If you have questions about your application status, please contact cloudxr-outreach@nvidia.com


    Requirements


    Operating System Windows 10 or later
    Dependencies

    NVIDIA GeForce, Quadro and Tesla products with Pascal or newer generation GPUs.

    Development Environment OpenVR compatible application, SteamVR

    Operating System Windows 7, 8, 10 or later
    Dependencies

    NVIDIA GeForce, Quadro and Tesla products with Pascal or newer generation GPUs.

    Supported Devices Vive, Vive Pro, Vive Pro Eye, Valve Index

    Operating System Android 7.0/SDK24 or later
    SoC

    OpenGL ES 3.0 or later
    Hardware HEVC Decoder capable of 4K @ 60hz

    Supported Devices Vive Focus Plus, Oculus Quest, Oculus Quest 2

    Operating System Android 7.0/SDK24 or later, with Google Play Services for AR installed
    SoC

    OpenGL ES 3.0 or later
    Hardware HEVC Decoder capable of 4K @ 60hz

    Supported Devices Google ARCore supported devices list

    Operating System This client sample is based on Apple ARKit
    Dependencies

    iOS 14.2, Xcode 12.2

    Supported Devices Apple Augmented Reality supported devices
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