• <xmp id="om0om">
  • <table id="om0om"><noscript id="om0om"></noscript></table>
  • PerfHUD ES 2.0 Release Notes

    • Support for NVIDIA SHIELD (requires OTA OS update 59 or newer)
    • Google Nexus 7 support

    PerfHUD ES 1.9.8 Release Notes

    • Support for Tegra4
    • Google Nexus 7 support

    PerfHUD ES 1.9.7 Release Notes

    • The Frame Profiler is much more accurate and efficient.
    • New “user friendly” configuration dialog replaces manually edited XML.
    • Draw call ranges can now be selected dynamically using new scroll area.
    • The performance of the texture viewer has been significantly improved.
    • The texture viewer now displays textures on all texture units.
    • The shader performance report now considers GPU frequency and multi-epoch.

    ?

    Important Information for Google Nexus 7 Users

    PerfHUD ES 1.9.7 does NOT support the Google Nexus 7.

    ?

    PerfHUD ES 1.9.6 Release Notes

    • Numerous bug fixes, performance and stability improvements.?

    PerfHUD ES 1.9.5 Release Notes

    • PerfHUD ES functions perfectly on the?ASUS Transformer Prime?(after the ICS update).
    • Added the ability to easily advance to the next frame simplifying debugging workflow.
    • Significant increase in performance.

    PerfHUD ES 1.9 Release Notes

    • Root access no longer required for Android.
    • New counters added that quantify the time spent waiting each from by the OpenGL ES driver (2D HW, 3D HW and CPU).
    • Added the “Disable Texture Upload” experiment, which indicates if an application is texture-data bound.
    • Added the “Disable Buffer Data” experiment, which indicates if an application has issues with data loads.
    • Added the “Disable Uniform Upload” experiment, which helps determine if data uploads are a bottleneck.
    • New GPU Idle counter added to the Performance Dashboard.
    • Line and draw call numbers now associated with OpenGL ES call trace.
    • After compiling a shader, double-clicking an error message will take you to the source code of that error.

    PerfHUD ES 1.8 Release Notes

    • Added the “Disable Filtering” experiment, which indicates if an application is limited by filtering.
    • New counter added that measures vertex cache hits.
    • Dynamic Shader Editing now applies to all applications that use that shader.
    • The Frame Debugger now displays all active attributes.
    • The CU load information on the Performance Dashboard has been moved to a separate view.
    • The host to target connection process has been greatly simplified.

    PerfHUD ES 1.7 Release Notes

    • Modify a GLSL shader at runtime and immediately see the results on the target
    • Multi-core processor support
    • New directed test for differentiating between the cost of clear and draw calls
    • User defined frame delimiters allow the user to specify which call ends a frame
    人人超碰97caoporen国产