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    History:

    Digital artist Mike Winkelmann created a short film called Zero-Day in 2015. Originally rendered with an offline renderer, each scene in Zero-Day contains a mix of glossy and diffuse materials and is lit by thousands of animated emissive triangles.

    NVIDIA researchers demonstrated the first real-time path tracing of scenes from this short film in August 2019. This package contains two scenes from Zero-Day, that have been converted from their original Octane and Cinema4D formats to real-time-compatible formats and material conventions by Kai-Hwa Yao and Kate Anderson.

    Thanks to OTOY and Maxon for their generous software donation to make this project possible.

    License:

    Details:

    • Measure One: 1,372,670 triangles, 10,103 emissive triangles
    • Measure Seven: 1,294,866 triangles, 10,989 emissive triangles
    • File formats: FBX, DDS
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    How to cite use of this asset:

    BibTex reference code:

    
      @misc{ZeroDay,
       title = {Zero-Day, Open Research Content Archive (ORCA)},
       author = {Mike Winkelmann},
       year = {2019},
       month = {November},
       note = {\small \texttt{http://www.open-lab.net/orca/beeple-zero-day}},
       url = {http://www.open-lab.net/orca/beeple-zero-day}
    }
    
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