Paula Jukarainen

Paula Jukarainen is a developer technology engineer at NVIDIA. Recently, she has been focusing on implementing ray tracing technology and optimizing graphics performance on various game engines. Prior to NVIDIA, she worked as a rendering engineer and team lead at UL (previously known as Futuremark) contributing to several 3DMark benchmarks. She holds a M.Sc. (Tech) degree in Computer Science from Aalto University.

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