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NVIDIA DriveWorks API: Renderer
Description: This file defines the C-style interface for Renderer.
Definition in file Renderer.h.
Go to the source code of this file.
Data Structures | |
struct | dwRenderBufferVertexLayout |
Vertex layout describing format and semantics for position, color, and texture. More... | |
Typedefs | |
typedef const struct dwRenderBufferObject * | dwConstRenderBufferHandle_t |
Const handle representing vertex data for rendering. More... | |
typedef const struct dwRendererObject * | dwConstRendererHandle_t |
Const handle for the renderer. More... | |
typedef struct dwRenderBufferObject * | dwRenderBufferHandle_t |
Handle representing vertex data for rendering. More... | |
typedef struct dwRendererObject * | dwRendererHandle_t |
Handle for the renderer. More... | |
Variables | |
const dwVector3f | DW_RENDER_COLORMAPSCALE_100M = {100.0f, 100.0f, 100.0f} |
const dwVector3f | DW_RENDER_COLORMAPSCALE_130M = {130.0f, 130.0f, 130.0f} |
const dwVector3f | DW_RENDER_COLORMAPSCALE_150M = {150.0f, 150.0f, 150.0f} |
const dwVector3f | DW_RENDER_COLORMAPSCALE_75M = {75.0f, 75.0f, 75.0f} |
Color map scales - determine the bandwidth of the color spectrum. More... | |
static const uint32_t | DW_RENDERBUFFER_MAX_VIEWS = 10 |
The maximal number of views that can be created in with. More... | |
const dwVector4f | DW_RENDERER_COLOR_BLACK = {0.0f / 255.0f, 0.0f / 255.0f, 0.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_BLUE = {32.0f / 255.0f, 72.0f / 255.0f, 230.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_CYAN = {40.0f / 255.0f, 130.0f / 255.0f, 255.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_DARKBLUE = {45.0f / 255.0f, 44.0f / 255.0f, 100.0f / 255.0f, 0.6f} |
const dwVector4f | DW_RENDERER_COLOR_DARKBROWN = {155.0f / 255.0f, 103.0f / 255.0f, 60.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_DARKCYAN = {5.0f / 255.0f, 150.0f / 255.0f, 150.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_DARKERBROWN = {101.0f / 255.0f, 67.0f / 255.0f, 33.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_DARKGREEN = {45.0f / 255.0f, 100.0f / 255.0f, 44.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_DARKGREY = {72.0f / 255.0f, 72.0f / 255.0f, 72.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_DARKMAGENTA = {120.0f / 255.0f, 50.0f / 255.0f, 120.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_DARKPURPLE = {81.0f / 255.0f, 4.0f / 255.0f, 189.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_DARKRED = {180.0f / 255.0f, 5.0f / 255.0f, 0.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_DARKYELLOW = {242.0f / 255.0f, 186.0f / 255.0f, 73.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_GREEN = {32.0f / 255.0f, 230.0f / 255.0f, 32.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_GREY = {128.0f / 255.0f, 128.0f / 255.0f, 128.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_LIGHTBLUE = {51.0f / 255.0f, 153.0f / 255.0f, 255.0f / 255.0f, 0.6f} |
const dwVector4f | DW_RENDERER_COLOR_LIGHTBROWN = {188.0f / 255.0f, 158.0f / 255.0f, 130.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_LIGHTCYAN = {150.0f / 255.0f, 230.0f / 255.0f, 230.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_LIGHTGREEN = {118.0f / 255.0f, 185.0f / 255.0f, 0.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_LIGHTGREY = {185.0f / 255.0f, 185.0f / 255.0f, 185.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_LIGHTMAGENTA = {170.0f / 255.0f, 100.0f / 255.0f, 170.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_LIGHTPURPLE = {181.0f / 255.0f, 138.0f / 255.0f, 242.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_LIGHTRED = {250.0f / 255.0f, 100.0f / 255.0f, 100.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_LIGHTYELLOW = {253.0f / 255.0f, 255.0f / 255.0f, 0.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_LIME = {227.0f / 255.0f, 255.0f / 255.0f, 0.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_MAGENTA = {230.f / 255.f, 25.f / 255.f, 230.f / 255.f, 1.f} |
const dwVector4f | DW_RENDERER_COLOR_NVIDIA_GREEN = {0.4609375f, 0.72265625f, 0.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_ORANGE = {230.0f / 255.0f, 100.0f / 255.0f, 10.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_PURPLE = {255.0f / 255.0f, 0.0f / 255.0f, 240.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_RED = {230.0f / 255.0f, 72.0f / 255.0f, 32.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_WHITE = {255.0f / 255.0f, 255.0f / 255.0f, 255.0f / 255.0f, 1.0f} |
const dwVector4f | DW_RENDERER_COLOR_YELLOW = {230.0f / 255.0f, 230.0f / 255.0f, 10.0f / 255.0f, 1.0f} |
static const uint32_t | DW_RENDERER_DEFAULT_BUFFER_SIZE = 10000 |
The maximum number of vertices that can be passed to a call dwRenderer_renderData3D() or dwRenderer_renderData2D() More... | |
const dwVector3f | DW_RENDERER_HSV_BLUE = {240.0f, 1.0f, 0.75f} |
const dwVector3f | DW_RENDERER_HSV_PURPLE = {270.0f, 1.0f, 0.75f} |
const dwVector3f | DW_RENDERER_HSV_RED = {0.0f, 1.0f, 0.75f} |