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  • NVIDIA DRIVE OS Linux SDK API Reference

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    EGL_EXT_platform_device
    Name
    
        EXT_platform_device
    
    Name Strings
    
        EGL_EXT_platform_device
    
    Contributors
    
        James Jones
        Daniel Kartch
    
    Contacts
    
        James Jones, NVIDIA  (jajones 'at' nvidia.com)
    
    Status
    
        Complete
    
    Version
    
        Version 6 - May 16th, 2014
    
    Number
    
        EGL Extension #73
    
    Extension Type
    
        EGL device extension
    
    Dependencies
    
        Requires EGL_EXT_device_base
    
        Requires EGL_EXT_platform_base or EGL 1.5
    
        Written against the wording of EGL 1.5
    
    Overview
    
        Increasingly, EGL and its client APIs are being used in place of
        "native" rendering APIs to implement the basic graphics
        functionality of native windowing systems.  This creates demand
        for a method to initialize EGL displays and surfaces directly on
        top of native GPU or device objects rather than native window
        system objects.  The mechanics of enumerating the underlying
        native devices and constructing EGL displays and surfaces from
        them have been solved in various platform and implementation-
        specific ways.  The EGL device family of extensions offers a
        standardized framework for bootstrapping EGL without the use of
        any underlying "native" APIs or functionality.
    
        This extension defines a method to create an EGLDisplay from an
        EGLDeviceEXT by treating the EGLDeviceEXT as an EGLNativeDisplay
        object.
    
    New Types
    
        None
    
    New Functions
    
        None
    
    New Tokens
    
        Accepted by the <platform> parameter of eglGetPlatformDisplayEXT
        and eglGetPlatformDisplay:
    
            EGL_PLATFORM_DEVICE_EXT                  0x313F
    
    Replace the last paragraph of section 2.1 "Native Window System and
    Rendering APIs"
    
        "This specification defines only the EGLDeviceEXT platform, and
        behavior specific to it.  Implementations may support other
        platforms, but their existence and behavior is defined by
        extensions.  To detect support for other platforms, clients should
        query the EGL_EXTENSIONS string of EGL_NO_DISPLAY using
        eglQueryString (see section 3.3).
    
    Replace the second sentence of the paragraph following the
    eglGetPlatformDisplay prototype
    
        "The only valid value for <platform> is EGL_PLATFORM_DEVICE_EXT.
        When <platform> is EGL_PLATFORM_DEVICE_EXT, <native_display> must
        be an EGLDeviceEXT object.  Platform-specific extensions may
        define other valid values for <platform>."
    
    Add the following sentence to the end of the second paragraph after
    the eglCreatePlatformWindowSurface prototype.
    
        "There are no valid values of <native_window> when <dpy> belongs
        to the EGL_PLATFORM_DEVICE_EXT platform."
    
    Add the following sentence to the end of the second paragraph after
    the eglCreatePlatformPixmapSurface prototype.
    
        "There are no valid values of <native_pixmap> when <dpy> belongs
        to the EGL_PLATFORM_DEVICE_EXT platform.
    
    Issues
    
        1.  Do EGLDevice-backed displays support window or pixmap surfaces?
            If so, what native objects are they associated with?  If not,
            are EGLDevice-backed displays useful in any way?
    
            RESOLVED: This extension defines no method to create window or
            pixmap surfaces on the EGLDeviceEXT platform.  Other
            extensions may define such functionality.  Presumably, if
            there are no other extensions that expose native window or
            pixmap types associated with EGL devices, EGLDeviceEXT-backed
            displays could expose EGLConfigs that only support rendering
            to EGLStreamKHR or EGLPbuffer surfaces.
    
        2.  Should the EGL_PLATFORM_DEVICE_EXT platform be included in the
            EGL specification as a special "blessed" platform, or exist
            only as an extension like other platforms?
    
            RESOLVED: EGL devices are defined as part of the EGL
            specification, so there's no reason to exclude their
            associated platform from the core EGL specification.  They are
            not native objects, therefore they can not be referred to as a
            native platform, even though they are used interchangeably
            with native objects in this extension.
    
    Revision History:
    
        #6  (May 16th, 2014) James Jones
            - Marked the extension complete
            - Marked all issues resolved
    
        #5  (April 8th, 2014) James Jones
            - Updated wording based on the EGL 1.5 spec
            - Assigned values to tokens
    
        #4  (November 6th, 2013) James Jones
            - Specified this is a device extension
            - Requires, rather than interacts with EGL_EXT_platform_base
            - Removed EGL_SUPPORTS_PLATFORM_DEVICE_EXT.  There is no need
              for a separate query now that the name string is listed in
              the per-device extension string
    
        #3  (April 23rd, 2013) James Jones
            - Fixed minor typos
    
        #2  (April 18th, 2013) James Jones
            - Moved eglGetDisplayPointerEXT to a stand-alone extension
            - Renamed from EGL_EXT_device_display to
              EGL_EXT_platform_device
            - Filled in the actual spec language modifications
            - Replaced issue 2, since the original was moved to
              EGL_EXT_display_attributes
            - Reworded issue 1.
            - Fixed some typos
    
        #1  (April 16th, 2013) James Jones
            - Initial Draft
    
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