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  • NVIDIA DRIVE OS Linux SDK API Reference

    6.0.9 Release
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    EGL_KHR_fence_sync
    Name
    
        KHR_fence_sync
    
    Name Strings
    
        EGL_KHR_fence_sync
        GL_OES_EGL_sync
        VG_KHR_EGL_sync
    
    Contributors
    
        Acorn Pooley
        Gary King
        Gregory Prisament
        Jon Leech
    
    Contacts
    
        Acorn Pooley, NVIDIA Corporation (apooley 'at' nvidia.com)
        Gary King, NVIDIA Corporation (gking 'at' nvidia.com)
        Gregory Prisament, NVIDIA Corporation (gprisament 'at' nvidia.com)
        Jon Leech (jon 'at' alumni.caltech.edu)
    
    Notice
    
        Copyright (c) 2006-2013 The Khronos Group Inc. Copyright terms at
            http://www.khronos.org/registry/speccopyright.html
    
    Status
    
        Complete. Approved by the EGL Working Group on March 3, 2010.
        Approved by the Khronos Board of Promoters on April 30, 2010.
    
    Version
    
        Version 24, January 31, 2014
    
    Number
    
        EGL Extension #20
        OpenGL ES Extension #75
        OpenVG Extension #7
    
    Dependencies
    
        Requires EGL 1.1
    
        This extension is written against the wording of the EGL 1.2
        Specification.
    
    Overview
    
        This extension introduces the concept of "sync objects" into EGL.
        Sync objects are a synchronization primitive, representing events
        whose completion can be tested or waited upon.  This extension
        borrows heavily from the GL_ARB_sync extension and introduces a type
        of sync object known as a "fence sync object" comparable to the
        OpenGL fence sync object. The specification is designed to allow
        additional types of sync objects to be easily introduced in later
        extensions.
    
        Fence sync objects have corresponding fence commands, which are
        inserted into a client API command stream at the time the fence sync
        is created. A fence sync object is used to wait for completion of
        the corresponding fence command. This allows applications to request
        a partial Finish of an API command stream, wherein all commands
        issued in a particular client API context will be forced to complete
        before control is returned to the calling thread.
    
        This document describes three different extension strings
        collectively. The "EGL_KHR_fence_sync" string indicates that fence
        syncs and the corresponding interfaces (to create and place a fence,
        destroy, query, and wait on) are supported.
    
        The remaining extensions list valid client APIs for fence syncs. The
        "GL_OES_EGL_sync" string indicates that a fence sync object can be
        created in association with a fence command placed in the command
        stream of a bound OpenGL ES context. The "VG_KHR_EGL_sync" string
        indicates the same thing for a bound OpenVG context.
    
    New Types
    
        /*
         * EGLSyncKHR is an opaque handle to an EGL sync object
         */
        typedef void* EGLSyncKHR;
    
        /*
         * EGLTimeKHR is a 64-bit unsigned integer representing intervals
         * in nanoseconds.
         */
        #include <khrplatform.h>
        typedef khronos_utime_nanoseconds_t EGLTimeKHR;
    
    
    New Procedures and Functions
    
        EGLSyncKHR eglCreateSyncKHR(
                            EGLDisplay dpy,
                            EGLenum type,
                            const EGLint *attrib_list);
    
        EGLBoolean eglDestroySyncKHR(
                            EGLDisplay dpy,
                            EGLSyncKHR sync);
    
        EGLint eglClientWaitSyncKHR(
                            EGLDisplay dpy,
                            EGLSyncKHR sync,
                            EGLint flags,
                            EGLTimeKHR timeout);
    
        EGLBoolean eglGetSyncAttribKHR(
                            EGLDisplay dpy,
                            EGLSyncKHR sync,
                            EGLint attribute,
                            EGLint *value);
    
    
    New Tokens
    
        Accepted by the <type> parameter of eglCreateSyncKHR, and returned
        in <value> when eglGetSyncAttribKHR is called with <attribute>
        EGL_SYNC_TYPE_KHR:
    
        EGL_SYNC_FENCE_KHR                      0x30F9
    
        Accepted by the <attribute> parameter of eglGetSyncAttribKHR:
    
        EGL_SYNC_TYPE_KHR                       0x30F7
        EGL_SYNC_STATUS_KHR                     0x30F1
        EGL_SYNC_CONDITION_KHR                  0x30F8
    
        Returned in <value> when eglGetSyncAttribKHR is called with
        <attribute> EGL_SYNC_STATUS_KHR:
    
        EGL_SIGNALED_KHR                        0x30F2
        EGL_UNSIGNALED_KHR                      0x30F3
    
        Returned in <value> when eglGetSyncAttribKHR is called with
        <attribute> EGL_SYNC_CONDITION_KHR:
    
        EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR    0x30F0
    
        Accepted in the <flags> parameter of eglClientWaitSyncKHR:
    
        EGL_SYNC_FLUSH_COMMANDS_BIT_KHR         0x0001
    
        Accepted in the <timeout> parameter of eglClientWaitSyncKHR:
    
        EGL_FOREVER_KHR                         0xFFFFFFFFFFFFFFFFull
    
        Returned by eglClientWaitSyncKHR:
    
        EGL_TIMEOUT_EXPIRED_KHR                 0x30F5
        EGL_CONDITION_SATISFIED_KHR             0x30F6
    
        Returned by eglCreateSyncKHR in the event of an error:
    
        EGL_NO_SYNC_KHR                         ((EGLSyncKHR)0)
    
    Changes to Chapter 3 of the EGL 1.2 Specification (EGL Functions and Errors)
    
        Add a new subsection at the end of Section 3.8, page 43
        (Synchronization Primitives)
    
        "3.8.1  Sync Objects
    
        In addition to the aforementioned synchronization functions, which
        provide an efficient means of serializing client and native API
        operations within a thread, <sync objects> are provided to enable
        synchronization of client API operations between threads and/or
        between API contexts. Sync objects may be tested or waited upon by
        application threads.
    
        Sync objects have a status with two possible states: <signaled> and
        <unsignaled>. Initially, sync objects are unsignaled. EGL may be
        asked to wait for a sync object to become signaled, or a sync
        object's status may be queried.
    
        Depending on the type of a sync object, its status may be changed
        either by an external event, or by explicitly signaling and
        unsignaling the sync.
    
        Sync objects are associated with an EGLDisplay when they are
        created, and have <attributes> defining additional aspects of the
        sync object. All sync objects include attributes for their type and
        their status. Additional attributes are discussed below
        for different types of sync objects.
    
        <Fence sync objects> are created in association with a <fence
        command> in a client API. When the client API executes the fence
        command, an event is generated which signals the corresponding fence
        sync object. Fence sync objects may not be explicitly signaled, and
        may only change their status once, from the initial unsignaled
        status to signaled. Fence sync objects may be used to wait for
        partial completion of a client API command stream, as a more
        flexible form of glFinish / vgFinish.
    
        The command
    
            EGLSyncKHR eglCreateSyncKHR(
                                EGLDisplay dpy,
                                EGLenum type,
                                const EGLint *attrib_list);
    
        creates a sync object of the specified <type> associated with the
        specified display <dpy>, and returns a handle to the new object.
        <attrib_list> is an attribute-value list specifying other attributes
        of the sync object, terminated by an attribute entry EGL_NONE.
        Attributes not specified in the list will be assigned their default
        values.
    
        If <type> is EGL_SYNC_FENCE_KHR, a fence sync object is created. In
        this case <attrib_list> must be NULL or empty (containing only
        EGL_NONE). Attributes of the fence sync object are
        set as follows:
    
          Attribute Name         Initial Attribute Value(s)
          ---------------        --------------------------
          EGL_SYNC_TYPE_KHR      EGL_SYNC_FENCE_KHR
          EGL_SYNC_STATUS_KHR    EGL_UNSIGNALED_KHR
          EGL_SYNC_CONDITION_KHR EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR
    
        When a fence sync object is created, eglCreateSyncKHR also inserts a
        fence command into the command stream of the bound client API's
        current context (i.e., the context returned by
        eglGetCurrentContext), and associates it with the newly created sync
        object.
    
        When the condition of the sync object is satisfied by the fence
        command, the sync is signaled by the associated client API context,
        causing any eglClientWaitSyncKHR commands (see below) blocking on
        <sync> to unblock. The only condition currently supported is
        EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR, which is satisfied by
        completion of the fence command corresponding to the sync object,
        and all preceding commands in the associated client API context's
        command stream. The sync object will not be signaled until all
        effects from these commands on the client API's internal and
        framebuffer state are fully realized. No other state is affected by
        execution of the fence command.
    
        Each client API which supports fence commands indicates this support
        in the form of a client API extension. If the GL_OES_EGL_sync
        extension is supported by OpenGL ES (either version 1.x or 2.0), a
        fence sync object may be created when the currently bound API is
        OpenGL ES. If the VG_KHR_EGL_sync extension is supported by OpenVG,
        a fence sync object may be created when the currently bound API is
        OpenVG.
    
        Errors
        ------
    
          * If <dpy> is not the name of a valid, initialized EGLDisplay,
            EGL_NO_SYNC_KHR is returned and an EGL_BAD_DISPLAY error is
            generated.
          * If <attrib_list> is neither NULL nor empty (containing only
            EGL_NONE), EGL_NO_SYNC_KHR is returned and an EGL_BAD_ATTRIBUTE
            error is generated.
          * If <type> is not a supported type of sync object,
            EGL_NO_SYNC_KHR is returned and an EGL_BAD_ATTRIBUTE error is
            generated.
          * If <type> is EGL_SYNC_FENCE_KHR and no context is current for
            the bound API (i.e., eglGetCurrentContext returns
            EGL_NO_CONTEXT), EGL_NO_SYNC_KHR is returned and an
            EGL_BAD_MATCH error is generated.
          * If <type> is EGL_SYNC_FENCE_KHR and <dpy> does not match the
            EGLDisplay of the currently bound context for the currently
            bound client API (the EGLDisplay returned by
            eglGetCurrentDisplay()) then EGL_NO_SYNC_KHR is returned and an
            EGL_BAD_MATCH error is generated.
          * If <type> is EGL_SYNC_FENCE_KHR and the currently bound client
            API does not support the client API extension indicating it can
            place fence commands, then EGL_NO_SYNC_KHR is returned and an
            EGL_BAD_MATCH error is generated.
    
        The command
    
            EGLint eglClientWaitSyncKHR(
                                EGLDisplay dpy,
                                EGLSyncKHR sync,
                                EGLint flags,
                                EGLTimeKHR timeout);
    
        blocks the calling thread until the specified sync object <sync> is
        signaled, or until <timeout> nanoseconds have passed.
    
        More than one eglClientWaitSyncKHR may be outstanding on the same
        <sync> at any given time. When there are multiple threads blocked on
        the same <sync> and the sync object is signaled, all such threads
        are released, but the order in which they are released is not
        defined.
    
        If the value of <timeout> is zero, then eglClientWaitSyncKHR simply
        tests the current status of <sync>. If the value of <timeout> is the
        special value EGL_FOREVER_KHR, then eglClientWaitSyncKHR does not
        time out. For all other values, <timeout> is adjusted to the closest
        value allowed by the implementation-dependent timeout accuracy,
        which may be substantially longer than one nanosecond.
    
        eglClientWaitSyncKHR returns one of three status values describing
        the reason for returning. A return value of EGL_TIMEOUT_EXPIRED_KHR
        indicates that the specified timeout period expired before <sync>
        was signaled, or if <timeout> is zero, indicates that <sync> is
        not signaled. A return value of EGL_CONDITION_SATISFIED_KHR
        indicates that <sync> was signaled before the timeout expired, which
        includes the case when <sync> was already signaled when
        eglClientWaitSyncKHR was called. If an error occurs then an error is
        generated and EGL_FALSE is returned.
    
        If the sync object being blocked upon will not be signaled in finite
        time (for example, by an associated fence command issued previously,
        but not yet flushed to the graphics pipeline), then
        eglClientWaitSyncKHR may wait forever. To help prevent this behavior
        (footnote1), if the EGL_SYNC_FLUSH_COMMANDS_BIT_KHR bit is set in
        <flags>, and <sync> is unsignaled when eglClientWaitSyncKHR is
        called, then the equivalent of Flush() will be performed for the
        current API context (i.e., the context returned by
        eglGetCurrentContext()) before blocking on <sync>. If no context is
        current for the bound API, the EGL_SYNC_FLUSH_COMMANDS_BIT_KHR bit
        is ignored.
    
           [footnote 1: The simple Flush behavior defined by
            EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will not help when waiting for a
            fence command issued in a different context's command stream.
            Applications which block on a fence sync object must take
            additional steps to ensure that the context from which the
            associated fence command was issued has flushed that command to
            the graphics pipeline.]
    
        Errors
        ------
    
          * If <sync> is not a valid sync object for <dpy>, EGL_FALSE is
            returned and an EGL_BAD_PARAMETER error is generated.
          * If <dpy> does not match the EGLDisplay passed to
            eglCreateSyncKHR when <sync> was created, the behaviour is
            undefined.
    
    
        The command
    
            EGLBoolean eglGetSyncAttribKHR(
                                EGLDisplay dpy,
                                EGLSyncKHR sync,
                                EGLint attribute,
                                EGLint *value);
    
        is used to query attributes of the sync object <sync>. Legal values
        for <attribute> depend on the type of sync object, as shown in table
        3.cc. Assuming no errors are generated, EGL_TRUE is returned and the
        value of the queried attribute is returned in <value>.
    
        Attribute              Description                Supported Sync Objects
        -----------------      -----------------------    ----------------------
        EGL_SYNC_TYPE_KHR      Type of the sync object    All
        EGL_SYNC_STATUS_KHR    Status of the sync object  All
        EGL_SYNC_CONDITION_KHR Signaling condition        EGL_SYNC_FENCE_KHR only
    
        Table 3.cc  Attributes Accepted by eglGetSyncAttribKHR Command
    
        Errors
        ------
    
          * If <sync> is not a valid sync object for <dpy>, EGL_FALSE is
            returned and an EGL_BAD_PARAMETER error is generated.
          * If <dpy> does not match the display passed to eglCreateSyncKHR
            when <sync> was created, the behaviour is undefined.
          * If <attribute> is not one of the attributes in table 3.cc,
            EGL_FALSE is returned and an EGL_BAD_ATTRIBUTE error is
            generated.
          * If <attribute> is not supported for the type of sync object
            passed in <sync>, EGL_FALSE is returned and an EGL_BAD_MATCH
            error is generated.
    
        If any error occurs, <*value> is not modified.
    
        The command
    
            EGLBoolean eglDestroySyncKHR(
                                EGLDisplay dpy,
                                EGLSyncKHR sync);
    
        is used to destroy an existing sync object.
    
        If any eglClientWaitSyncKHR commands are blocking on <sync> when
        eglDestroySyncKHR is called, <sync> is flagged for deletion and will
        be deleted when it is no longer associated with any fence command
        and is no longer blocking any eglClientWaitSyncKHR command.
    
        If no errors are generated, EGL_TRUE is returned, and <sync> will no
        longer be the handle of a valid sync object.
    
        Errors
        ------
    
          * If <sync> is not a valid sync object for <dpy>, EGL_FALSE is
            returned and an EGL_BAD_PARAMETER error is generated.
          * If <dpy> does not match the display passed to eglCreateSyncKHR
            when <sync> was created, the behaviour is undefined.
    
    Issues
    
        Note about the Issues
        ---------------------
        The wording for this extension was originally written as a single
        extension defining two types of sync object; a "reusable sync
        object" and a "fence sync object". That extension was split to
        produce standalone extensions for each type of sync object, and
        references to the other type removed from the specification
        language. This issues list has been simplied to remove references to
        reusable sync objects but is otherwise very similar to the
        EGL_KHR_reusable_sync extension issues list.
    
        1. [REMOVED - found in the reusable_sync extension.]
    
        2. [REMOVED - found in the reusable_sync extension.]
    
        3. What does this extension provide that can not be accomplished
        with the existing, more efficient eglWaitClient and eglWaitNative
        API functions?
    
        RESPONSE: eglWaitClient and eglWaitNative may be implemented in
        extremely lightweight manners, in some cases not blocking the
        calling thread at all; however, they can not be used to synchronize
        between client API contexts and native APIs executing in separate
        threads (or simply between client API contexts executing in separate
        threads), such as between a thread with an active OpenGL context and
        a second thread performing video decode.
    
        4. What does this extension provide that could not be accomplished
        with native platform synchronization primitives and the existing
        client API Finish commands?
    
        RESPONSE: This extension provides a lighter-weight mechanism for
        synchronizing an application with client API command streams than
        the all-or-nothing Finish commands, enabling applications to block
        until a subset of issued client API commands have completed.
    
        5. [REMOVED - found in the reusable_sync extension.]
    
        6. Please provide a more detailed description of how
        eglClientWaitSyncKHR behaves.
    
        RESOLVED: eglClientWaitSyncKHR blocks until the status of the sync
        object transitions to the signaled state. Sync object status is
        either signaled or unsignaled. More detailed rules describing
        signalling follow (these may need to be imbedded into the actual
        spec language):
    
          * A fence sync object has two possible status values: signaled or
            unsignaled.
          * When created, the status of the sync object is unsignaled.
          * A fence command is inserted into a command stream. A fence sync
            object is not.
          * A fence command, once its condition has been met, will set its
            associated sync object to the signaled state. The only condition
            currently supported is EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR.
          * A wait function, such as ClientWaitSyncKHR, waits on a fence
            sync object, not on a fence command.
          * A wait function called on a sync object in the unsignaled state
            will block. It unblocks (note, not "returns to the application")
            when the sync object transitions to the signaled state.
          * A wait function called on a sync object in the signaled state
            will return immediately.
    
        7. [REMOVED - found in the reusable_sync extension.]
    
        8. [REMOVED - found in the reusable_sync extension.]
    
        9. Should eglDestroySyncKHR release all WaitSyncs placed on a fence
        sync object?
    
        RESOLVED: No. (note that this behavior differs from reusable syncs.)
    
        Fence sync objects are intended to be signalled by the graphics
        driver within a short period of time (typically less than 1 second
        after creation) and so should not cause waiting threads to hang
        forever. To reduce implementation complexity, fence sync objects are
        defined to not release waiting threads; waiting threads are released
        normally when their condition is satisfied or their timeout expires.
        The handle to a fence sync object immediately becomes invalid
        following a call to eglDestroySyncKHR.
    
    Revision History
    
    #24 (Jon Leech, January 31, 2014)
        - Clarify return value of ClientWaitSyncKHR when called with <timeout>
          of zero for an unsignaled <sync> (Bug 11576).
    #23 (Jon Leech, April 23, 2013)
        - Simplify issues list to remove issues specific to reusable sync
          objects and general sync object design issues.
    #22 (Jon Leech, June 15, 2010)
        - Correct minor typos in GL/VG extension names.
    #21 (Jon Leech, May 5, 2010)
        - Correct minor typos, assign extension numbers for EGL, OpenGL ES,
          and OpenVG, and publish in the registry,
    #20 (Robert Palmer, July 14, 2009)
        - Branch wording from draft KHR_sync specification. Remove ability
          to create "reusable sync objects and all tokens/wording specific
          to them.
    #19 (Robert Palmer, July 22, 2009)
        - Replace specific eglCreateSyncKHR error cases for bad <type>
        argument with extensible catch-all case.
    #18 (Robert Palmer, July 8, 2009)
        - Issues 8 and 9 declared resolved in EGL meeting 2009-07-08
    #17 (Robert Palmer, July 8, 2009)
        - Update eglDestroySyncKHR to special-case deletion of fence sync
          objects.  This is explained in issue 9.
        - Corrected EGL_REUSABLE_SYNC_KHR -> EGL_SYNC_REUSABLE_KHR
        - Define value for EGL_SYNC_REUSABLE_KHR
        - Fix typo and whitespace
    #16 (Jon Leech, July 7, 2009)
        - Update description of new tokens to match changes to the
          eglCreateSyncKHR entry point in revision 15.
    #15 (Jon Leech, June 16, 2009)
        - Define separate one-time fence sync and reusable sync extensions
          and corresponding extension strings. Remove AUTO_RESET and
          eglFenceKHR. Rename eglCreateFenceSyncKHR to eglCreateSyncKHR and
          change initial status of reusable syncs to unsignaled. Clarify
          which functions apply to which types of sync objects. Update
          issues list.
    #14 (Jon Leech, April 29, 2009)
        - Clarify that all waiters are woken up on signalling a sync.
          Remove tabs to cleanup some formatting issues.
    #13 (Acorn Pooley, April 2, 2009)
        - Renamed
            GL_OES_egl_sync -> GL_OES_EGL_sync
            VG_KHR_egl_sync -> VG_KHR_EGL_sync
    #12 (Jon Leech, April 1, 2009)
        - Changed sync flags type from EGLuint to EGLint and add issue 7.
    #11 (Acorn Pooley, February 4, 2009)
        - add error case to eglGetSyncAttribKHR.
        - fix year on rev 8-10 (2008->2009)
    #10 (Acorn Pooley, February 4, 2009)
        - clarify some error message descriptions
    #9  (Greg Prisament, January 15, 2009)
        - Destroy now wakes up all waits (eglClientWaitSyncKHR)
        - Add EGLDisplay <dpy> as first parameter to all commands
        - Split into 3 extension strings, EGL_KHR_sync, GL_OES_egl_sync,
          VG_KHR_egl_sync, all described in this document.
        - Add attribute AUTO_RESET_KHR
        - Time type uses the type from khrplatform.h
        - Remove EGL_ALREADY_SIGNALLED
    #8  (Jon Leech, November 11, 2009)
       - Assign enum values
    #7   (Acorn Pooley, October 30, 2008)
       - Fix typos
       - remove obsolete wording about Native sync objects (see issue 5)
       - formatting: remove tabs, 80 columns
    #6   (Acorn Pooley, October 27, 2008)
       - Corrected 'enum' to 'EGLenum' in prototypes.
    #5   (Jon Leech, September 9, 2008)
       - Removed native sync support (eglCreateNativeSyncKHR and
         EGL_SYNC_NATIVE_SYNC_KHR), and re-flowed spec to fit in 80 columns.
    #4   (Jon Leech, November 20, 2007)
       - Corrected 'enum' to 'EGLenum' in prototypes.
    #3   (Jon Leech, April 5, 2007)
       - Added draft Status and TBD Number
    #2   (November 27, 2006)
       - Changed OES token to KHR
    
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