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  • NVIDIA DRIVE OS Linux SDK API Reference

    6.0.9 Release
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    EGL_NV_system_time
    Name
    
        NV_system_time
    
    Name Strings
    
        EGL_NV_system_time
    
    Contact
    
        Jason Allen, NVIDIA Corporation (jallen 'at' nvidia.com)
    
    Status
    
        TBD
    
    Version
    
        Version 1, July 7, 2011
    
    Number
    
        EGL Extension #31
    
    Dependencies
    
        Requires EGL 1.2
    
    Overview
    
        This extension exposes an alternative method of querying the system time
        from the driver instead of the operating system. 
    
    Issues
    
        Add 64 bit types?
    
          Yes, EGL doesn't support any 64 bit types so this extension adds int64
          and uint64 types.
    
    New Types
    
        EGLint64NV: 64bit signed integer
        EGLuint64NV: 64bit unsigned integer
    
    New Procedures and Functions
    
        EGLuint64NV eglGetSystemTimeFrequencyNV(void);
        EGLuint64NV eglGetSystemTimeNV(void);
    
    New Tokens
    
        None
    
    Description
    
        The command:
    
            EGLuint64NV eglGetSystemTimeFrequencyNV(void);
    
        returns the frequency of the system timer, in counts per second. The
        frequency will not change while the system is running.
    
        The command:
    
            EGLuint64NV eglGetSystemTimeNV(void);
    
        returns the current value of the system timer. The system time in seconds
        can be calculated by dividing the returned value by the frequency returned
        by the eglGetSystemTimeFrequencyNV command.
    
        Multiple calls to eglGetSystemTimeNV may return the same values, applications
        need to be careful to avoid divide by zero errors when using the interval
        calculated from successive eglGetSystemTimeNV calls.
    
    Usage Example
    
        EGLuint64NV frequency = eglGetSystemTimeFrequencyNV();
    
        loop
        {
            EGLuint64NV start = eglGetSystemTimeNV() / frequency;
    
            // draw 
    
            EGLuint64NV end = eglGetSystemTimeNV() / frequency;
    
            EGLuint64NV interval = end - start;
            if (interval > 0)
                update_animation(interval);
    
            eglSwapBuffers(dpy, surface);
        }
    
    Revision History
    
    #1 (Jon Leech, 2011/07/07)
      - Add missing fields, assign extension number, and publish in the registry.
    
    
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