• <xmp id="om0om">
  • <table id="om0om"><noscript id="om0om"></noscript></table>
  • Note: This video may require joining the NVIDIA Developer Program or login

    SIGGRAPH 2019: Sharing Physically Based Materials between Renderers with MDL

    Lutz Kettner, NVIDIA; Jan Jordan, NVIDIA
    We'll discuss the basics of NVIDIA's material definition language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.

    View More SIGGRAPH 2019 Talks and Sessions

    人人超碰97caoporen国产