SIGGRAPH 2019: Deep Learning - Practical Considerations on the Workstation
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SIGGRAPH 2019: Deep Learning - Practical Considerations on the Workstation
Chris Hebert, NVIDIA
NVIDIA presents the results of our latest research in real-time ray tracing.
? Light at the End of the Ray - Alexey Panleteev, NVIDIA
? Ray-Traced Global Illuminuation for Games: Massively Parallel Path Space Filtering – Alexander Keller, NVIDIA
? Ray Tracing at 240 Hz – Josef Spjut, NVIDIA
View More SIGGRAPH 2019 Talks and Sessions
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