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    SIGGRAPH 2019: Collaborative Workflow for Media and Entertainment

    Rick Grandy, NVIDIA
    The Developer Technology team at NVIDIA will share their experience from integrating, debugging, and profiling ray tracing while working with commercial engines and their content pipelines. This session is a good fit for anyone interested in our latest learnings (and how we got to diagnose them) from working on various demos, games, and publicly available engines like Unreal Engine 4 and Unity.

    View More SIGGRAPH 2019 Talks and Sessions

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