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  • DriveWorks SDK Reference
    5.8.83 Release
    For Test and Development only

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    RenderEngine.h
    Go to the documentation of this file.
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    30
    46#ifndef DWVISUALIZATION_RENDERENGINE_H_
    47#define DWVISUALIZATION_RENDERENGINE_H_
    48
    49#include "Renderer.h"
    50
    52
    53#ifdef __cplusplus
    54extern "C" {
    55#endif
    56
    58typedef struct dwRenderEngineObject* dwRenderEngineHandle_t;
    60typedef const struct dwRenderEngineObject* dwConstRenderEngineHandle_t;
    61
    63typedef enum {
    74
    77
    81typedef enum {
    127
    130
    133typedef enum {
    141
    143#define DW_RENDER_ENGINE_MAX_PLOTS2D 20
    144
    147
    148static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_RED = {230.0f / 255.0f, 72.0f / 255.0f, 32.0f / 255.0f, 1.0f};
    149static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_DARKRED = {180.0f / 255.0f, 5.0f / 255.0f, 0.0f / 255.0f, 1.0f};
    150static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_PURPLE = {255.0f / 255.0f, 0.0f / 255.0f, 240.0f / 255.0f, 1.0f};
    151static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_BLUE = {32.0f / 255.0f, 72.0f / 255.0f, 230.0f / 255.0f, 1.0f};
    152static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_GREEN = {32.0f / 255.0f, 230.0f / 255.0f, 32.0f / 255.0f, 1.0f};
    153static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_WHITE = {255.0f / 255.0f, 255.0f / 255.0f, 255.0f / 255.0f, 1.0f};
    154static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_DARKGREEN = {45.0f / 255.0f, 100.0f / 255.0f, 44.0f / 255.0f, 1.0f};
    155static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_LIGHTGREEN = {118.0f / 255.0f, 185.0f / 255.0f, 0.0f / 255.0f, 1.0f};
    156static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_LIGHTGREY = {185.0f / 255.0f, 185.0f / 255.0f, 185.0f / 255.0f, 1.0f};
    157static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_DARKGREY = {72.0f / 255.0f, 72.0f / 255.0f, 72.0f / 255.0f, 1.0f};
    158static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_DARKBLUE = {45.0f / 255.0f, 44.0f / 255.0f, 100.0f / 255.0f, 0.6f};
    159static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_YELLOW = {230.0f / 255.0f, 230.0f / 255.0f, 10.0f / 255.0f, 1.0f};
    160static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_ORANGE = {230.0f / 255.0f, 100.0f / 255.0f, 10.0f / 255.0f, 1.0f};
    161static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_LIGHTBLUE = {51.0f / 255.0f, 153.0f / 255.0f, 255.0f / 255.0f, 0.6f};
    162static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_BLACK = {0.0f / 255.0f, 0.0f / 255.0f, 0.0f / 255.0f, 1.0f};
    163static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_PINK = {1.0f, 113.0f / 255.0f, 181.0f / 255.0f, 1.0f};
    164static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_CYAN = {0.0f, 1.0f, 1.0f, 1.0f};
    165static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_DARKBROWN = {101.0f / 255.0f, 67.0f / 255.0f, 33.0f / 255.0f, 1.0f};
    166static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_DARKPURPLE = {70.0f / 255.0f, 39.0f / 255.0f, 89.0f / 255.0f, 1.0f};
    167static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_BITTERSWEET = {1.0f, 112.0f / 255.0f, 94.0f / 255.0f, 1.0f};
    168
    171typedef enum {
    200
    203typedef enum {
    215
    218typedef enum {
    278
    281{
    296
    299{
    321
    324{
    340 uint32_t bufferSize;
    349
    361 uint32_t width, uint32_t height);
    362
    375 const dwRenderEngineParams* params,
    377
    388
    400
    412
    427 const dwRenderEngineTileState* params,
    429
    439
    452
    472 uint32_t* secondTileId,
    473 bool horizontal,
    474 const dwRenderEngineTileState* firstParams,
    475 const dwRenderEngineTileState* secondParams,
    477
    495 uint32_t tileCount,
    496 uint32_t maxPerRow,
    497 const dwRenderEngineTileState* paramsList,
    499
    513
    527
    540
    553
    569
    584
    600
    615
    629 dwVector3f center,
    630 dwVector3f up,
    632
    656 float32_t yAngleRadians,
    657 float32_t distance,
    658 dwVector3f center,
    659 dwVector3f up,
    661
    678 float32_t bottom, float32_t top,
    679 float32_t near, float32_t far,
    681
    697 float32_t aspect,
    698 float32_t near,
    699 float32_t far,
    701
    719
    737
    753
    768
    785
    798
    810
    823
    835
    854 float32_t scale,
    856
    869
    882
    912
    926
    939
    953
    970
    984
    997
    1026 uint32_t vertexStrideBytes,
    1027 uint32_t offsetBytes,
    1028 uint32_t primitiveCount,
    1029 dwRenderEngineHandle_t engine);
    1030
    1042 dwRenderEngineHandle_t engine);
    1043
    1059 uint32_t bufferId,
    1060 dwRenderEngineHandle_t engine);
    1061
    1086 const void* buffer,
    1087 uint32_t vertexStrideBytes,
    1088 uint32_t offsetBytes,
    1089 uint32_t primitiveCount,
    1090 dwRenderEngineHandle_t engine);
    1091
    1108 void** buffer,
    1109 uint32_t offsetBytes,
    1110 uint32_t sizeBytes,
    1112 dwRenderEngineHandle_t engine);
    1113
    1127 dwRenderEngineHandle_t engine);
    1128
    1145 uint32_t primitiveCount,
    1146 dwRenderEngineHandle_t engine);
    1147
    1172 uint32_t vertexStrideBytes,
    1173 uint32_t offsetBytes,
    1174 const char** labels,
    1175 uint32_t primitiveCount,
    1176 dwRenderEngineHandle_t engine);
    1177
    1205 const void* buffer,
    1206 uint32_t vertexStrideBytes,
    1207 uint32_t offsetBytes,
    1208 uint32_t primitiveCount,
    1209 dwRenderEngineHandle_t engine);
    1210
    1239 const void* buffer,
    1240 uint32_t vertexStrideBytes,
    1241 uint32_t offsetBytes,
    1242 const char* labels[],
    1243 uint32_t primitiveCount,
    1244 dwRenderEngineHandle_t engine);
    1245
    1274 const void* buffer,
    1275 uint32_t vertexStrideBytes,
    1276 uint32_t offsetBytes,
    1277 const char* label,
    1278 uint32_t primitiveCount,
    1279 dwRenderEngineHandle_t engine);
    1280
    1294 const char* filename,
    1295 dwRenderEngineHandle_t engine);
    1296
    1308 dwRenderEngineHandle_t engine);
    1309
    1325 dwRectf plane,
    1326 dwRenderEngineHandle_t engine);
    1327
    1342 dwRectf plane,
    1343 const dwMatrix4f* modelMatrix,
    1344 dwRenderEngineHandle_t engine);
    1345
    1361 dwVector2f pos,
    1362 dwRenderEngineHandle_t engine);
    1363
    1379 dwVector3f pos,
    1380 dwRenderEngineHandle_t engine);
    1396 dwRectf plane,
    1397 float32_t xSpacing,
    1398 float32_t ySpacing,
    1399 dwRenderEngineHandle_t engine);
    1400
    1415 float32_t xSpacing,
    1416 float32_t ySpacing,
    1417 dwRenderEngineHandle_t engine);
    1418
    1437 dwRectf plane,
    1438 float32_t xSpacing,
    1439 float32_t ySpacing,
    1440 const dwMatrix4f* modelMatrix,
    1441 dwRenderEngineHandle_t engine);
    1442
    1460 float32_t xSpacing,
    1461 float32_t ySpacing,
    1462 const dwMatrix4f* modelMatrix,
    1463 dwRenderEngineHandle_t engine);
    1464
    1480 dwRectf plane,
    1481 float32_t xSpacing,
    1482 float32_t ySpacing,
    1483 dwRenderEngineHandle_t engine);
    1484
    1499 float32_t xSpacing,
    1500 float32_t ySpacing,
    1501 dwRenderEngineHandle_t engine);
    1502
    1521 dwRectf plane,
    1522 float32_t xSpacing,
    1523 float32_t ySpacing,
    1524 const dwMatrix4f* modelMatrix,
    1525 dwRenderEngineHandle_t engine);
    1526
    1544 float32_t xSpacing,
    1545 float32_t ySpacing,
    1546 const dwMatrix4f* modelMatrix,
    1547 dwRenderEngineHandle_t engine);
    1548
    1582 const void* buffer,
    1583 uint32_t vertexStrideBytes,
    1584 uint32_t offsetBytes,
    1585 uint32_t primitiveCount,
    1586 const char* label,
    1587 dwVector4f range,
    1588 dwRectf plane,
    1589 dwRenderEngineColorRGBA axesColor,
    1590 float32_t axesWidth,
    1591 const char* title,
    1592 const char* xLabel,
    1593 const char* yLabel,
    1594 dwRenderEngineHandle_t engine);
    1595
    1635 const void** buffers,
    1636 const uint32_t* vertexStridesBytes,
    1637 const uint32_t* offsetsBytes,
    1638 const uint32_t* bufferCounts,
    1639 const dwRenderEngineColorRGBA* colors,
    1640 const float32_t* lineWidths,
    1641 const char** labels,
    1642 uint32_t plotsCount,
    1643 dwVector4f range,
    1644 dwRectf plane,
    1645 dwRenderEngineColorRGBA axesColor,
    1646 float32_t axesWidth,
    1647 const char* title,
    1648 const char* xLabel,
    1649 const char* yLabel,
    1650 dwRenderEngineHandle_t engine);
    1651
    1666 dwVector2f pixelPosition,
    1667 dwVector2f screenSize,
    1668 dwRenderEngineHandle_t engine);
    1669
    1683 dwVector3f worldPosition,
    1684 dwVector2f screenSize,
    1685 dwRenderEngineHandle_t engine);
    1686
    1702 dwVector2f pixelPosition,
    1703 dwVector2f screenSize,
    1705
    1718
    1731#ifdef __cplusplus
    1732}
    1733#endif
    1735#endif // DW_VISUALIZATION_RENDERENGINE_H_
    NVIDIA DriveWorks API: Renderer
    struct dwVisualizationContextObject * dwVisualizationContextHandle_t
    Context handle.
    Definition: Visualization.h:67
    dwStatus
    Status definition.
    Definition: Status.h:171
    float float32_t
    Specifies POD types.
    Definition: Types.h:70
    Defines a 4x4 matrix of floating point numbers (column major) by using only one array.
    Definition: Types.h:295
    Defines a rectangle with floating point numbers.
    Definition: Types.h:224
    Defines a two-element single-precision floating-point vector.
    Definition: Types.h:325
    Defines a three-element floating-point vector.
    Definition: Types.h:355
    Defines a four-element single-precision floating point vector.
    Definition: Types.h:372
    Defines a GL texture image.
    Definition: Image.h:61
    dwRenderEngineTileLayoutType positionLayout
    The layout indicator for position.
    Definition: RenderEngine.h:285
    dwRenderEngineColorRGBA backgroundColor
    The background color.
    Definition: RenderEngine.h:307
    uint32_t bufferSize
    Default buffer size for rendering primitives in bytes.
    Definition: RenderEngine.h:340
    dwRenderEngineTileLayoutType sizeLayout
    The layout indicator for size.
    Definition: RenderEngine.h:283
    dwRenderEngineTilePositionType positionType
    The position type that determines how the position coordinates are interpreted.
    Definition: RenderEngine.h:288
    dwRectf viewport
    The viewport for the tile.
    Definition: RenderEngine.h:290
    float32_t aspectRatio
    The aspect ratio for the tile.
    Definition: RenderEngine.h:292
    dwRenderEngineColorByValueMode colorByValueMode
    Color by value mode.
    Definition: RenderEngine.h:311
    dwRenderEngineFont font
    The font.
    Definition: RenderEngine.h:317
    bool useAspectRatio
    Use aspect ratio.
    Definition: RenderEngine.h:294
    dwRenderEngineTileLayout layout
    The layout which includes the viewport.
    Definition: RenderEngine.h:301
    dwMatrix4f modelViewMatrix
    The model view matrix.
    Definition: RenderEngine.h:303
    dwVector2f coordinateRange2D
    The normalization factor for 2D rendering.
    Definition: RenderEngine.h:319
    float32_t pointSize
    The point size.
    Definition: RenderEngine.h:315
    float32_t lineWidth
    The line width.
    Definition: RenderEngine.h:313
    dwRenderEngineColorRGBA color
    Color of the rendering primitives in the tile.
    Definition: RenderEngine.h:309
    dwMatrix4f projectionMatrix
    The projection matrix for the camera.
    Definition: RenderEngine.h:305
    uint32_t maxBufferCount
    Maximum static buffer count.
    Definition: RenderEngine.h:347
    dwRectf bounds
    The default display bounds.
    Definition: RenderEngine.h:326
    dwRenderEngineTileState defaultTile
    The default tile.
    Definition: RenderEngine.h:328
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_DARKPURPLE
    Definition: RenderEngine.h:166
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderText3D(const char *text, dwVector3f pos, dwRenderEngineHandle_t engine)
    Renders text within the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setViewport(dwRectf viewport, dwRenderEngineHandle_t engine)
    Sets the user-defined viewport which is used in conjunction with the other layout parameters to compu...
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_RED
    Definition: RenderEngine.h:148
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderWithLabel(dwRenderEnginePrimitiveType type, const void *buffer, uint32_t vertexStrideBytes, uint32_t offsetBytes, const char *label, uint32_t primitiveCount, dwRenderEngineHandle_t engine)
    Render an external buffer with one label.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderPlot2D(dwRenderEnginePlotType type, const void *buffer, uint32_t vertexStrideBytes, uint32_t offsetBytes, uint32_t primitiveCount, const char *label, dwVector4f range, dwRectf plane, dwRenderEngineColorRGBA axesColor, float32_t axesWidth, const char *title, const char *xLabel, const char *yLabel, dwRenderEngineHandle_t engine)
    Renders a plot in 2D.
    dwRenderEngineTileLayoutType
    The layout indicator for size and position of each tile.
    Definition: RenderEngine.h:203
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_LIGHTGREEN
    Definition: RenderEngine.h:155
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setFont(dwRenderEngineFont font, dwRenderEngineHandle_t engine)
    Sets the font for text drawn in the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_mapBuffer(uint32_t bufferId, void **buffer, uint32_t offsetBytes, uint32_t sizeBytes, dwRenderEnginePrimitiveType type, dwRenderEngineHandle_t engine)
    maps internal buffer for data operations.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setBounds(dwRectf bounds, dwRenderEngineHandle_t engine)
    Sets the bounds for the entire render area.
    const uint32_t DW_RENDER_ENGINE_MAX_TILE_COUNT
    Maximum number of tiles that can be added.
    Definition: RenderEngine.h:76
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_removeTile(uint32_t tileId, dwRenderEngineHandle_t engine)
    Removes a render tile from the render engine.
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_BLUE
    Definition: RenderEngine.h:151
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderEllipticalGrid3D(dwRectf plane, float32_t xSpacing, float32_t ySpacing, const dwMatrix4f *modelMatrix, dwRenderEngineHandle_t engine)
    Renders an elliptical grid in 3D.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_createImageGLFromFile(dwImageGL *img, const char *filename, dwRenderEngineHandle_t engine)
    Reads a file from disk and puts it into an dwImageGL.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_initialize(dwRenderEngineHandle_t *engine, const dwRenderEngineParams *params, dwVisualizationContextHandle_t context)
    Initializes a render engine handle.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getPointSize(float32_t *pointSize, dwConstRenderEngineHandle_t engine)
    Gets the current tile point size.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_render(dwRenderEnginePrimitiveType type, const void *buffer, uint32_t vertexStrideBytes, uint32_t offsetBytes, uint32_t primitiveCount, dwRenderEngineHandle_t engine)
    Render an external buffer.
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_GREEN
    Definition: RenderEngine.h:152
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderBuffer(uint32_t bufferId, uint32_t primitiveCount, dwRenderEngineHandle_t engine)
    Render the buffer.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_destroyImageGL(const dwImageGL *image, dwRenderEngineHandle_t engine)
    Releases the memory of a dwImageGL.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getBackgroundColor(dwRenderEngineColorRGBA *color, dwConstRenderEngineHandle_t engine)
    Gets the current tile background color.
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_WHITE
    Definition: RenderEngine.h:153
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getRenderViewport(dwRectf *viewport, dwConstRenderEngineHandle_t engine)
    Gets the render viewport for the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getBufferMaxPrimitiveCount(uint32_t *maxPrimitiveCount, uint32_t bufferId, dwRenderEngineHandle_t engine)
    Get the max renderable primitive count for a buffer.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderPlanarGrid3D(dwRectf plane, float32_t xSpacing, float32_t ySpacing, const dwMatrix4f *modelMatrix, dwRenderEngineHandle_t engine)
    Renders a grid in 3D.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderImage3D(const dwImageGL *img, dwRectf plane, const dwMatrix4f *modelMatrix, dwRenderEngineHandle_t engine)
    Renders a 2D image in 3D space within the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_release(dwRenderEngineHandle_t engine)
    Releases the render engine handle.
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_PINK
    Definition: RenderEngine.h:163
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setBufferPlanarGrid2D(uint32_t bufferId, dwRectf plane, float32_t xSpacing, float32_t ySpacing, dwRenderEngineHandle_t engine)
    Fills a buffer with a grid in 2D.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getCoordinateRange2D(dwVector2f *range, dwConstRenderEngineHandle_t engine)
    Gets the coordinate range for 2D rendering of the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_unmapBuffer(uint32_t bufferId, dwRenderEnginePrimitiveType type, dwRenderEngineHandle_t engine)
    Unmaps the internal buffer.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderEllipticalGrid2D(dwRectf plane, float32_t xSpacing, float32_t ySpacing, dwRenderEngineHandle_t engine)
    Renders an elliptical grid in 2D.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getLineWidth(float32_t *lineWidth, dwConstRenderEngineHandle_t engine)
    Gets the current tile line width.
    dwRenderEnginePrimitiveType
    When rendering 2D data the coordinate system is always from 0 to 1, unless changed by calling dwRende...
    Definition: RenderEngine.h:81
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_ORANGE
    Definition: RenderEngine.h:160
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getBounds(dwRectf *bounds, dwRenderEngineHandle_t engine)
    Gets the bounds for the entire render area.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setBackgroundColor(dwRenderEngineColorRGBA color, dwRenderEngineHandle_t engine)
    Sets the background color of the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setBufferPlanarGrid3D(uint32_t bufferId, dwRectf plane, float32_t xSpacing, float32_t ySpacing, const dwMatrix4f *modelMatrix, dwRenderEngineHandle_t engine)
    Fills a buffer with a grid in 3D.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_createBuffer(uint32_t *bufferId, dwRenderEnginePrimitiveType type, uint32_t vertexStrideBytes, uint32_t offsetBytes, uint32_t primitiveCount, dwRenderEngineHandle_t engine)
    Creates a buffer for static drawing.
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_LIGHTBLUE
    Definition: RenderEngine.h:161
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_DARKGREY
    Definition: RenderEngine.h:157
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setTile(uint32_t tileId, dwRenderEngineHandle_t engine)
    Sets the state of the engine to be a particular tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getProjection(dwMatrix4f *projectionMatrix, dwConstRenderEngineHandle_t engine)
    Gets the projection matrix for the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_initDefaultParams(dwRenderEngineParams *params, uint32_t width, uint32_t height)
    Initialize params to default.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setPointSize(float32_t pointSize, dwRenderEngineHandle_t engine)
    Sets the point size of the current tile.
    dwRenderEnginePlotType
    An enum that controls the type of plot to render when calling dwRenderEngine_renderPlot2D.
    Definition: RenderEngine.h:133
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setModelView(const dwMatrix4f *modelViewMatrix, dwRenderEngineHandle_t engine)
    Sets the model view matrix for the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderBufferWithLabels(uint32_t bufferId, dwRenderEnginePrimitiveType type, uint32_t vertexStrideBytes, uint32_t offsetBytes, const char **labels, uint32_t primitiveCount, dwRenderEngineHandle_t engine)
    Render the internal buffer with labels.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setOrthoProjection(float32_t left, float32_t right, float32_t bottom, float32_t top, float32_t near, float32_t far, dwRenderEngineHandle_t engine)
    Sets up an orthographic projection for the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_addTile(uint32_t *tileId, const dwRenderEngineTileState *params, dwRenderEngineHandle_t engine)
    Adds a render tile to the render engine.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_screenToWorld3D(dwVector3f *worldPosition, dwVector2f pixelPosition, dwVector2f screenSize, dwRenderEngineHandle_t engine)
    Get the world coordinate in 3D based on screen pixel input.
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_LIGHTGREY
    Definition: RenderEngine.h:156
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_DARKBLUE
    Definition: RenderEngine.h:158
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getModelView(dwMatrix4f *modelViewMatrix, dwConstRenderEngineHandle_t engine)
    Gets the model view matrix for the current tile.
    dwRenderEngineTilePositionType
    The layout indicator for position of each tile.
    Definition: RenderEngine.h:218
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setState(const dwRenderEngineTileState *state, dwRenderEngineHandle_t engine)
    Set the current tile state parameters.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setBuffer(uint32_t bufferId, dwRenderEnginePrimitiveType type, const void *buffer, uint32_t vertexStrideBytes, uint32_t offsetBytes, uint32_t primitiveCount, dwRenderEngineHandle_t engine)
    Set the data for a buffer.
    const struct dwRenderEngineObject * dwConstRenderEngineHandle_t
    Const handle for the render engine.
    Definition: RenderEngine.h:60
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderImage2D(const dwImageGL *img, dwRectf plane, dwRenderEngineHandle_t engine)
    Renders a 2D image within the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderWithLabels(dwRenderEnginePrimitiveType type, const void *buffer, uint32_t vertexStrideBytes, uint32_t offsetBytes, const char *labels[], uint32_t primitiveCount, dwRenderEngineHandle_t engine)
    Render an external buffer with labels.
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_DARKRED
    Definition: RenderEngine.h:149
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_initTileState(dwRenderEngineTileState *params)
    Initialize tile params to default state.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getTileByScreenCoordinates(uint32_t *tileId, dwVector2f pixelPosition, dwVector2f screenSize, dwConstRenderEngineHandle_t engine)
    Gets the tile id that surrounds the input pixel position.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setLookAt(dwVector3f eye, dwVector3f center, dwVector3f up, dwRenderEngineHandle_t engine)
    Sets the model view matrix for the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setProjection(const dwMatrix4f *projectionMatrix, dwRenderEngineHandle_t engine)
    Sets the projection matrix for the current tile.
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_DARKGREEN
    Definition: RenderEngine.h:154
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_BLACK
    Definition: RenderEngine.h:162
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_destroyBuffer(uint32_t bufferId, dwRenderEngineHandle_t engine)
    Destroys a buffer for static drawing.
    dwRenderEngineFont
    The font types for the render engine.
    Definition: RenderEngine.h:63
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_CYAN
    Definition: RenderEngine.h:164
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_resetTile(dwRenderEngineHandle_t engine)
    Resets the state of the current tile and clears the display.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getFont(dwRenderEngineFont *font, dwConstRenderEngineHandle_t engine)
    Gets the current tile font.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setLayout(dwRenderEngineTileLayout layout, dwRenderEngineHandle_t engine)
    Sets the layout of the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getState(dwRenderEngineTileState *state, dwConstRenderEngineHandle_t engine)
    Get the current tile state parameters.
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_BITTERSWEET
    Definition: RenderEngine.h:167
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getTile(uint32_t *tileId, dwConstRenderEngineHandle_t engine)
    Gets the current render tile id.
    dwRenderEngineColorByValueMode
    An enum that controls how primitive colors are rendered.
    Definition: RenderEngine.h:171
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setLookAtByAngles(float32_t xAngleRadians, float32_t yAngleRadians, float32_t distance, dwVector3f center, dwVector3f up, dwRenderEngineHandle_t engine)
    Defines the camera position on a sphere surface around a center point, with the camera looking toward...
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_addSplitScreenTiles(uint32_t *firstTileId, uint32_t *secondTileId, bool horizontal, const dwRenderEngineTileState *firstParams, const dwRenderEngineTileState *secondParams, dwRenderEngineHandle_t engine)
    Adds two render tiles to the render engine that each take up half of the render area (defined by boun...
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_beginTextBatch(dwRenderEngineHandle_t engine)
    Signal the start of a series of text-drawing calls.
    dwVector4f dwRenderEngineColorRGBA
    RGBA render color.
    Definition: RenderEngine.h:146
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_world3DToScreen(dwVector2f *pixelPosition, dwVector3f worldPosition, dwVector2f screenSize, dwRenderEngineHandle_t engine)
    Get the screen coordinate in based on world 3D input.
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_PURPLE
    Definition: RenderEngine.h:150
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setPerspectiveProjection(float32_t fovRadsY, float32_t aspect, float32_t near, float32_t far, dwRenderEngineHandle_t engine)
    Sets the projection matrix for the current tile as defined by the parameters.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setCoordinateRange2D(dwVector2f range, dwRenderEngineHandle_t engine)
    Sets the coordinate range for 2D rendering of the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_addTilesByCount(uint32_t *outTileIds, uint32_t tileCount, uint32_t maxPerRow, const dwRenderEngineTileState *paramsList, dwRenderEngineHandle_t engine)
    Evenly add render tiles to the screen from left to right.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setColor(dwRenderEngineColorRGBA color, dwRenderEngineHandle_t engine)
    Sets the foreground drawing color of the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_endTextBatch(dwRenderEngineHandle_t engine)
    Signal the end of a series of text-drawing calls.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setBufferEllipticalGrid3D(uint32_t bufferId, dwRectf plane, float32_t xSpacing, float32_t ySpacing, const dwMatrix4f *modelMatrix, dwRenderEngineHandle_t engine)
    Fills a buffer with an elliptical grid in 3D.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderPlanarGrid2D(dwRectf plane, float32_t xSpacing, float32_t ySpacing, dwRenderEngineHandle_t engine)
    Renders a grid in 2D.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setBufferEllipticalGrid2D(uint32_t bufferId, dwRectf plane, float32_t xSpacing, float32_t ySpacing, dwRenderEngineHandle_t engine)
    Fills a buffer with an elliptical grid in 2D.
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_DARKBROWN
    Definition: RenderEngine.h:165
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderText2D(const char *text, dwVector2f pos, dwRenderEngineHandle_t engine)
    Renders text within the current tile.
    struct dwRenderEngineObject * dwRenderEngineHandle_t
    Handle for the render engine.
    Definition: RenderEngine.h:58
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_reset(dwRenderEngineHandle_t engine)
    Resets the state of all render tiles and clears the display.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getViewport(dwRectf *viewport, dwConstRenderEngineHandle_t engine)
    Gets the user-defined viewport for the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_renderPlots2D(const dwRenderEnginePlotType *types, const void **buffers, const uint32_t *vertexStridesBytes, const uint32_t *offsetsBytes, const uint32_t *bufferCounts, const dwRenderEngineColorRGBA *colors, const float32_t *lineWidths, const char **labels, uint32_t plotsCount, dwVector4f range, dwRectf plane, dwRenderEngineColorRGBA axesColor, float32_t axesWidth, const char *title, const char *xLabel, const char *yLabel, dwRenderEngineHandle_t engine)
    Renders multiple plots in one graph.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getLayout(dwRenderEngineTileLayout *layout, dwConstRenderEngineHandle_t engine)
    Gets the layout of the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setColorByValue(dwRenderEngineColorByValueMode mode, float32_t scale, dwRenderEngineHandle_t engine)
    Sets the color of the primitives to be rendered based on their values.
    static const dwRenderEngineColorRGBA DW_RENDER_ENGINE_COLOR_YELLOW
    Definition: RenderEngine.h:159
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_setLineWidth(float32_t lineWidth, dwRenderEngineHandle_t engine)
    Sets the line width of the current tile.
    DW_VIZ_API_PUBLIC dwStatus dwRenderEngine_getColor(dwRenderEngineColorRGBA *color, dwConstRenderEngineHandle_t engine)
    Gets the current tile color.
    @ DW_RENDER_ENGINE_TILE_LAYOUT_TYPE_RELATIVE
    Layout the position or size relative to the bounds of the render engine.
    Definition: RenderEngine.h:213
    @ DW_RENDER_ENGINE_TILE_LAYOUT_TYPE_ABSOLUTE
    Layout the position or size in a fixed position and size.
    Definition: RenderEngine.h:208
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_TRIANGLES_2D
    Interleaved is x,y,x,y Min vertex size is 2 floats.
    Definition: RenderEngine.h:102
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_BOXES_2D
    Interleaved is x,y,width,height,x,y,width,height Min vertex size is 4 floats.
    Definition: RenderEngine.h:108
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_ELLIPSES_2D
    Interleaved is center x,y,x radius,y radius,x,y,x radius,y radius Min vertex size is 4 floats.
    Definition: RenderEngine.h:117
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_LINESTRIP_2D
    Interleaved is x,y,x,y Min vertex size is 2 floats.
    Definition: RenderEngine.h:96
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_ARROWS_2D
    Interleaved is start x,start y,end y,end x Min vertex size is 4 floats.
    Definition: RenderEngine.h:123
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_LINESTRIP_3D
    Interleaved is x,y,z,x,y,z Min vertex size is 3 floats.
    Definition: RenderEngine.h:99
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_POINTS_2D
    Interleaved is x,y,x,y Min vertex size is 2 floats.
    Definition: RenderEngine.h:84
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_POINTS_3D
    Interleaved is x,y,z,x,y,z Min vertex size is 3 floats.
    Definition: RenderEngine.h:87
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_COUNT
    Definition: RenderEngine.h:128
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_ORIENTED_BOXES_3D
    Interleaved is 8 sets of (x,y,z) representing the 8 vertices of an oriented box Min vertex size is 24...
    Definition: RenderEngine.h:114
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_ARROWS_3D
    Interleaved is start x,start y,start z,end y,end x,end z Min vertex size is 6 floats.
    Definition: RenderEngine.h:126
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_BOXES_3D
    Interleaved is x,y,z,width,height,depth,x,y,z,width,height,depth Min vertex size is 6 floats.
    Definition: RenderEngine.h:111
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_ELLIPSES_3D
    Interleaved is center x,y,z,x radius,y radius Min vertex size is 5 floats.
    Definition: RenderEngine.h:120
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_LINES_3D
    Interleaved is x,y,z,x,y,z Min vertex size is 3 floats.
    Definition: RenderEngine.h:93
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_LINES_2D
    Interleaved is x,y,x,y Min vertex size is 2 floats.
    Definition: RenderEngine.h:90
    @ DW_RENDER_ENGINE_PRIMITIVE_TYPE_TRIANGLES_3D
    Interleaved is x,y,z,x,y,z Min vertex size is 3 floats.
    Definition: RenderEngine.h:105
    @ DW_RENDER_ENGINE_PLOT_TYPE_HISTOGRAM
    Render plot as histogram. Data layout is y,y,y,y.
    Definition: RenderEngine.h:139
    @ DW_RENDER_ENGINE_PLOT_TYPE_LINESTRIP
    Render plot as line strip. Data layout is x,y,x,y.
    Definition: RenderEngine.h:137
    @ DW_RENDER_ENGINE_PLOT_TYPE_POINTS
    Render plot as point values. Data layout is x,y,x,y.
    Definition: RenderEngine.h:135
    @ DW_RENDER_ENGINE_TILE_POSITION_TYPE_BOTTOM_CENTER
    Layout the position relative to the bottom of the bounds.
    Definition: RenderEngine.h:248
    @ DW_RENDER_ENGINE_TILE_POSITION_TYPE_BOTTOM_RIGHT
    Layout the position relative to the bottom right of the bounds.
    Definition: RenderEngine.h:254
    @ DW_RENDER_ENGINE_TILE_POSITION_TYPE_CENTER
    Layout the position relative to the center of the bounds.
    Definition: RenderEngine.h:272
    @ DW_RENDER_ENGINE_TILE_POSITION_TYPE_GRID
    Layout the position in a grid.
    Definition: RenderEngine.h:276
    @ DW_RENDER_ENGINE_TILE_POSITION_TYPE_CENTER_LEFT
    Layout the position relative to the left of the bounds.
    Definition: RenderEngine.h:260
    @ DW_RENDER_ENGINE_TILE_POSITION_TYPE_BOTTOM_LEFT
    Layout the position relative to the bottom left of the bounds.
    Definition: RenderEngine.h:242
    @ DW_RENDER_ENGINE_TILE_POSITION_TYPE_TOP_CENTER
    Layout the position relative to the top of the bounds.
    Definition: RenderEngine.h:230
    @ DW_RENDER_ENGINE_TILE_POSITION_TYPE_CENTER_RIGHT
    Layout the position relative to the right of the bounds.
    Definition: RenderEngine.h:266
    @ DW_RENDER_ENGINE_TILE_POSITION_TYPE_TOP_LEFT
    Layout the position relative to the top left of the bounds.
    Definition: RenderEngine.h:224
    @ DW_RENDER_ENGINE_TILE_POSITION_TYPE_TOP_RIGHT
    Layout the position relative to the top right of the bounds.
    Definition: RenderEngine.h:236
    @ DW_RENDER_ENGINE_FONT_VERDANA_48
    Definition: RenderEngine.h:70
    @ DW_RENDER_ENGINE_FONT_VERDANA_12
    Definition: RenderEngine.h:65
    @ DW_RENDER_ENGINE_FONT_VERDANA_64
    Definition: RenderEngine.h:71
    @ DW_RENDER_ENGINE_FONT_VERDANA_20
    Definition: RenderEngine.h:67
    @ DW_RENDER_ENGINE_FONT_VERDANA_16
    Definition: RenderEngine.h:66
    @ DW_RENDER_ENGINE_FONT_VERDANA_32
    Definition: RenderEngine.h:69
    @ DW_RENDER_ENGINE_FONT_VERDANA_8
    Definition: RenderEngine.h:64
    @ DW_RENDER_ENGINE_FONT_COUNT
    Definition: RenderEngine.h:72
    @ DW_RENDER_ENGINE_FONT_VERDANA_24
    Definition: RenderEngine.h:68
    @ DW_RENDER_ENGINE_COLOR_BY_VALUE_MODE_Y
    Render the hue by distance in y direction.
    Definition: RenderEngine.h:179
    @ DW_RENDER_ENGINE_COLOR_BY_VALUE_MODE_INTENSITY
    Render the hue by intensity value (Last value of primitives.
    Definition: RenderEngine.h:192
    @ DW_RENDER_ENGINE_COLOR_BY_VALUE_MODE_X
    Render the hue by distance in x direction.
    Definition: RenderEngine.h:177
    @ DW_RENDER_ENGINE_COLOR_BY_VALUE_COLOR
    Render according to tile current color.
    Definition: RenderEngine.h:173
    @ DW_RENDER_ENGINE_COLOR_BY_VALUE_MODE_YZ
    Render the hue by distance in yz directions.
    Definition: RenderEngine.h:187
    @ DW_RENDER_ENGINE_COLOR_BY_VALUE_MODE_XZ
    Render the hue by distance in xz directions.
    Definition: RenderEngine.h:185
    @ DW_RENDER_ENGINE_COLOR_BY_VALUE_MODE_ATTRIBUTE_RGBA
    Render the color with the primitive interleaved This requires the data have RGBA values interleaved w...
    Definition: RenderEngine.h:198
    @ DW_RENDER_ENGINE_COLOR_BY_VALUE_MODE_DISTANCE
    Render the hue by distance to origin.
    Definition: RenderEngine.h:175
    @ DW_RENDER_ENGINE_COLOR_BY_VALUE_MODE_XY
    Render the hue by distance in xy directions.
    Definition: RenderEngine.h:183
    @ DW_RENDER_ENGINE_COLOR_BY_VALUE_MODE_Z
    Render the hue by distance in z direction.
    Definition: RenderEngine.h:181
    The initialization parameters for a render engine.
    Definition: RenderEngine.h:324
    The tile layout for the viewport.
    Definition: RenderEngine.h:281
    The state for a render engine tile.
    Definition: RenderEngine.h:299
    @ DW_RENDER_FONT_VERDANA_32
    Definition: Renderer.h:121
    @ DW_RENDER_FONT_COUNT
    Definition: Renderer.h:124
    @ DW_RENDER_FONT_VERDANA_48
    Definition: Renderer.h:122
    @ DW_RENDER_FONT_VERDANA_64
    Definition: Renderer.h:123
    @ DW_RENDER_FONT_VERDANA_20
    Definition: Renderer.h:119
    @ DW_RENDER_FONT_VERDANA_12
    Definition: Renderer.h:117
    @ DW_RENDER_FONT_VERDANA_24
    Definition: Renderer.h:120
    @ DW_RENDER_FONT_VERDANA_16
    Definition: Renderer.h:118
    @ DW_RENDER_FONT_VERDANA_8
    Definition: Renderer.h:116
    #define DW_VIZ_API_PUBLIC
    Definition: Exports.h:49
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