Loading [MathJax]/extensions/tex2jax.js
  • <xmp id="om0om">
  • <table id="om0om"><noscript id="om0om"></noscript></table>

  • DriveWorks SDK Reference
    5.6.215 Release
    For Test and Development only

    All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
    PnP.h
    Go to the documentation of this file.
    1
    2//
    3// Notice
    4// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
    5// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
    6// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
    7// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
    8//
    9// NVIDIA CORPORATION & AFFILIATES assumes no responsibility for the consequences of use of such
    10// information or for any infringement of patents or other rights of third parties that may
    11// result from its use. No license is granted by implication or otherwise under any patent
    12// or patent rights of NVIDIA CORPORATION & AFFILIATES. No third party distribution is allowed unless
    13// expressly authorized by NVIDIA. Details are subject to change without notice.
    14// This code supersedes and replaces all information previously supplied.
    15// NVIDIA CORPORATION & AFFILIATES products are not authorized for use as critical
    16// components in life support devices or systems without express written approval of
    17// NVIDIA CORPORATION & AFFILIATES.
    18//
    19// SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
    20// SPDX-License-Identifier: LicenseRef-NvidiaProprietary
    21//
    22// NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
    23// property and proprietary rights in and to this material, related
    24// documentation and any modifications thereto. Any use, reproduction,
    25// disclosure or distribution of this material and related documentation
    26// without an express license agreement from NVIDIA CORPORATION or
    27// its affiliates is strictly prohibited.
    28//
    30
    46#ifndef DW_IMAGEPROCESSING_GEOMETRY_PNP_H_
    47#define DW_IMAGEPROCESSING_GEOMETRY_PNP_H_
    48
    50#include <dw/core/base/Types.h>
    51
    52#ifdef __cplusplus
    53extern "C" {
    54#endif
    55
    59typedef struct dwPnPObject* dwPnPHandle_t;
    60
    74 size_t ransacIterations,
    75 size_t optimizerIterations,
    77
    88
    92#define DW_PNP_MAX_POINT_COUNT 128
    93
    110 size_t matchCount,
    111 const dwVector3f* rays,
    112 const dwVector3f* worldPoints,
    113 dwPnPHandle_t obj);
    114
    127
    128#ifdef __cplusplus
    129}
    130#endif
    132#endif
    NVIDIA DriveWorks API: Core Types
    NVIDIA DriveWorks API: Core Methods
    struct dwContextObject * dwContextHandle_t
    Context handle.
    Definition: Context.h:79
    #define DW_API_PUBLIC
    Definition: Exports.h:54
    dwStatus
    Status definition.
    Definition: Status.h:170
    Specifies a 3D rigid transformation.
    Definition: Types.h:536
    Defines a three-element floating-point vector.
    Definition: Types.h:355
    struct dwPnPObject * dwPnPHandle_t
    A pointer to the handle representing a PnP solver.
    Definition: PnP.h:59
    DW_API_PUBLIC dwStatus dwPnP_solve(dwTransformation3f *worldToCamera, size_t matchCount, const dwVector3f *rays, const dwVector3f *worldPoints, dwPnPHandle_t obj)
    Estimates the worldToCamera pose based on optical ray to 3D world point correspondences.
    DW_API_PUBLIC dwStatus dwPnP_reset(dwPnPHandle_t obj)
    Resets the PnP solver.
    DW_API_PUBLIC dwStatus dwPnP_initialize(dwPnPHandle_t *obj, size_t ransacIterations, size_t optimizerIterations, dwContextHandle_t ctx)
    Initializes a PnP solver.
    DW_API_PUBLIC dwStatus dwPnP_release(dwPnPHandle_t obj)
    Releases the PnP solver.
    人人超碰97caoporen国产